Jump to content

Medal of Honor: Airborne


vinc718

Recommended Posts

  • Replies 56
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

I had uploaded a long time ago when the game was first released. After I patched and installed the server files, I just saw what files were altered and uploaded. It came out to something like 1.3 GB in a rar file.

 

edited - I had put up a server on my master server for myself and some friends to play last night and we filled it up. It has stayed full since then, roughly about 20 hrs so far so pretty stable thus far. A full 12 man TDM server is using up 40% of a 3 Ghz Xeon (net burst architecture) core and 150 MB of RAM. Also it is possible to run this game higher than the 12 man limit.

Link to comment
Share on other sites

Also it is possible to run this game higher than the 12 man limit.

 

Edit the MOHADedicatedServer.ini manually then start the server via the MOHAServer.exe (not DSLauncher.exe). Max players that can join a server is 16 so its pointless creating a larger server.

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Dedicated files and patch finally released the other day....

 

http://www.gamershell.com/download_21758.shtml

 

 

 

 

 

 

==================================================================

Medal Of Honor Airborne™ Dedicated Server

Readme File

Version 1.1ds (Standalone Dedicated Server Package)

October 25, 2007

==================================================================

 

This update for Medal of Honor Airborne fixes several problems with

the Dedicated Server and does not fix any Client related issues.

 

==================================================================

Dedicated Server

==================================================================

 

·Allows for Dedicated Servers to bind game instance to a specific IP.

 

·Allows for Dedicated Servers to bind game instance to a specific Port.

 

·Allows .ini files to be stored in a custom path instead of MyDocs.

 

·A Dedicated Server no longer needs installation of full game.

 

·A Dedicated Server standalone package was created and size has

been reduced for quicker uploads.

 

·The Dedicated Server now generates a log file under

UnrealEngine3\MOHAGame\Logs or the folder you specify (see section VII).

 

·The Dedicated server logging can be turned off by adding -nolog

to the command line

 

==================================================================

Bug Fixes

==================================================================

 

· Fixed a bug where MOHADedicatedServer.ini was used even if user

had specified a different configuration file.

 

· Fixed misspelling of "Disconnect" in remote admin tool.

 

· Fixed response time for server commands for both server console

and Rcon console.

 

· Fixed Dedicated Server Console title bar to show current map and

number of players.

 

. Fixed a bug where all remote servers had the same port and password

by default.

 

. Fixed a bug where all remote servers were bound to same IP.

 

 

Standalone Server Setup

===========================================================================

 

NOTE: We recommend that you uninstall any existing versions of the

MOHA Dedicated server before setting up the standalone dedicated server.

 

1) Download the latest Dedicated Server standalone package.

 

2) Run the self extracting archive file and extract contents to a folder

of your choice.

 

3) Visual Studio 2005 redistributable package must be installed if it is not already in order

to run the server. You can find it in Redistributable/vcredist_86.exe under the folder you extracted

the standalone server.

 

NOTE: The Visual Studio 2005 redistributable needs to be installed on

the machine running the Remote Console (rcon) too, for the rcon tool to work.

 

4) If you want to use Punkbuster on your server, you need to install it

using Punkbuster/pbsetup.exe under the folder you extracted the standalone server.

 

5) To run the server, you can use /UnrealEngine3/Binaries/DSLauncher.exe. After the

first time you create the configuration files using DSLauncher, you can run MOHAServer.exe

with commandline parameters described in this readme.

 

 

==================================================================

End of Update Notes File

==================================================================

Link to comment
Share on other sites

VII. Configuring the Dedicated Server

===========================================================================

 

Most dedicated server options can be configured via the dedicated server

launcher (DSLauncher.exe). You can also manually edit the ini files that are created by the launcher.

There are some additional configuration options:

 

-configfile="<path>\filename.ini" The ini file that server is going to use. Make sure you have

quotes around the path.

-ip=<ip_address> Network adapter to run dedicated server (and RCon) on

-port=<port_number> Listen port for dedicated server. Default is port 10000

-nolog Turns server side logging off.

-remoteport=<port_number> Sets up remote admin server port (different than listening port)

-username=<username> EA account username to use for the server

-password=<password> EA account password to use for the server

-savepath="<path>" Custom directory that the game will use for logs and config files.

Default is under My Documents for config files and under /UnrealEngine3/

MOHAGame/Logs for logfiles. Make sure you have quotes around the path.

 

Example Commandlines:

 

MOHAServer.exe -configfile="C:\My Games\MOHA\MyServerConfig.ini" -ip=10.25.24.12 -port=2432 -remoteport=24156

MOHAServer.exe -savepath="C:\AwesomeServer" -nolog -username=myeaaccount password=myeapassword.

 

In addition to the command line options, both ip and port can be configured

in your dedicated server ini file by adding the following config vars:

 

ip=<ip_address>

port=<port_number>

Link to comment
Share on other sites

  • 4 weeks later...

looks to be running stable now.

 

Another minor issue with PB. when clicking update punkbuster via console we get this error:

 

Starting the Punkbuster Update...

****Don't close this window. If you close this window the update will still be executed on the server****

 

Downloading the newest version of Punkbuster...

 

ERROR: Error downloading file. An exception occurred during a WebClient request.

 

An error occurred while updating Punkbuser. Please close this window and try again.

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...

I got mine working but it doesn't load a map. The server starts and it appears on the server list in-game but the map column is blank.

 

It's reading the correct config because if I change the server name etc it changes in-game...any ideas?

Link to comment
Share on other sites


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use