JasonF Posted October 7, 2007 Share Posted October 7, 2007 Maybe some people from UBI transferred to EA. Link to comment Share on other sites More sharing options...
ECF Posted October 7, 2007 Share Posted October 7, 2007 Also remember to run the patch on the game first before uploading it... Link to comment Share on other sites More sharing options...
JasonF Posted October 7, 2007 Share Posted October 7, 2007 I had uploaded a long time ago when the game was first released. After I patched and installed the server files, I just saw what files were altered and uploaded. It came out to something like 1.3 GB in a rar file. edited - I had put up a server on my master server for myself and some friends to play last night and we filled it up. It has stayed full since then, roughly about 20 hrs so far so pretty stable thus far. A full 12 man TDM server is using up 40% of a 3 Ghz Xeon (net burst architecture) core and 150 MB of RAM. Also it is possible to run this game higher than the 12 man limit. Link to comment Share on other sites More sharing options...
JasonF Posted October 7, 2007 Share Posted October 7, 2007 Spoke too soon. Server crashed 23 hrs later. Link to comment Share on other sites More sharing options...
DougK94 Posted October 7, 2007 Share Posted October 7, 2007 New slogan for EA, If you fail, try, try ,try, try, try, try try, try again until we can’t make any more money by failing. Link to comment Share on other sites More sharing options...
w00der Posted October 8, 2007 Share Posted October 8, 2007 Also it is possible to run this game higher than the 12 man limit. Edit the MOHADedicatedServer.ini manually then start the server via the MOHAServer.exe (not DSLauncher.exe). Max players that can join a server is 16 so its pointless creating a larger server. Link to comment Share on other sites More sharing options...
JasonF Posted October 8, 2007 Share Posted October 8, 2007 I have a 20 slot running and there are 32 slot game servers out there. Link to comment Share on other sites More sharing options...
w00der Posted October 15, 2007 Share Posted October 15, 2007 I have a 20 slot running and there are 32 slot game servers out there. Yeah they are out there but max players that can join is 16. If you notice none have more than 16 onboard Link to comment Share on other sites More sharing options...
sotaservers Posted October 25, 2007 Share Posted October 25, 2007 any news on a configuration file for tc admin for it? its rearly bad of EA to make it 8gb for a server?? i was like wtf.... took me ages to upload i hope they sort them selves out soon and bring a decent server out Chris Sotaservers Link to comment Share on other sites More sharing options...
ECF Posted October 25, 2007 Share Posted October 25, 2007 For the moment everyone needs to use the DSlauncher included with the game. Link to comment Share on other sites More sharing options...
DougK94 Posted November 6, 2007 Share Posted November 6, 2007 Dedicated files and patch finally released the other day.... http://www.gamershell.com/download_21758.shtml ================================================================== Medal Of Honor Airborne™ Dedicated Server Readme File Version 1.1ds (Standalone Dedicated Server Package) October 25, 2007 ================================================================== This update for Medal of Honor Airborne fixes several problems with the Dedicated Server and does not fix any Client related issues. ================================================================== Dedicated Server ================================================================== ·Allows for Dedicated Servers to bind game instance to a specific IP. ·Allows for Dedicated Servers to bind game instance to a specific Port. ·Allows .ini files to be stored in a custom path instead of MyDocs. ·A Dedicated Server no longer needs installation of full game. ·A Dedicated Server standalone package was created and size has been reduced for quicker uploads. ·The Dedicated Server now generates a log file under UnrealEngine3\MOHAGame\Logs or the folder you specify (see section VII). ·The Dedicated server logging can be turned off by adding -nolog to the command line ================================================================== Bug Fixes ================================================================== · Fixed a bug where MOHADedicatedServer.ini was used even if user had specified a different configuration file. · Fixed misspelling of "Disconnect" in remote admin tool. · Fixed response time for server commands for both server console and Rcon console. · Fixed Dedicated Server Console title bar to show current map and number of players. . Fixed a bug where all remote servers had the same port and password by default. . Fixed a bug where all remote servers were bound to same IP. Standalone Server Setup =========================================================================== NOTE: We recommend that you uninstall any existing versions of the MOHA Dedicated server before setting up the standalone dedicated server. 1) Download the latest Dedicated Server standalone package. 2) Run the self extracting archive file and extract contents to a folder of your choice. 3) Visual Studio 2005 redistributable package must be installed if it is not already in order to run the server. You can find it in Redistributable/vcredist_86.exe under the folder you extracted the standalone server. NOTE: The Visual Studio 2005 redistributable needs to be installed on the machine running the Remote Console (rcon) too, for the rcon tool to work. 4) If you want to use Punkbuster on your server, you need to install it using Punkbuster/pbsetup.exe under the folder you extracted the standalone server. 5) To run the server, you can use /UnrealEngine3/Binaries/DSLauncher.exe. After the first time you create the configuration files using DSLauncher, you can run MOHAServer.exe with commandline parameters described in this readme. ================================================================== End of Update Notes File ================================================================== Link to comment Share on other sites More sharing options...
DougK94 Posted November 6, 2007 Share Posted November 6, 2007 VII. Configuring the Dedicated Server =========================================================================== Most dedicated server options can be configured via the dedicated server launcher (DSLauncher.exe). You can also manually edit the ini files that are created by the launcher. There are some additional configuration options: -configfile="<path>\filename.ini" The ini file that server is going to use. Make sure you have quotes around the path. -ip=<ip_address> Network adapter to run dedicated server (and RCon) on -port=<port_number> Listen port for dedicated server. Default is port 10000 -nolog Turns server side logging off. -remoteport=<port_number> Sets up remote admin server port (different than listening port) -username=<username> EA account username to use for the server -password=<password> EA account password to use for the server -savepath="<path>" Custom directory that the game will use for logs and config files. Default is under My Documents for config files and under /UnrealEngine3/ MOHAGame/Logs for logfiles. Make sure you have quotes around the path. Example Commandlines: MOHAServer.exe -configfile="C:\My Games\MOHA\MyServerConfig.ini" -ip=10.25.24.12 -port=2432 -remoteport=24156 MOHAServer.exe -savepath="C:\AwesomeServer" -nolog -username=myeaaccount password=myeapassword. In addition to the command line options, both ip and port can be configured in your dedicated server ini file by adding the following config vars: ip=<ip_address> port=<port_number> Link to comment Share on other sites More sharing options...
swish Posted November 6, 2007 Share Posted November 6, 2007 Nice Find Doug. Now to make a config rawr.... Link to comment Share on other sites More sharing options...
ECF Posted November 6, 2007 Share Posted November 6, 2007 Here ya go. Keep in mind that their is no way to query the server, as the UT engine is majorly fooked. It changes the games query port randomly everytime you restart it.Medal_of_Honor_Airborne.txt Link to comment Share on other sites More sharing options...
xpservers Posted December 2, 2007 Share Posted December 2, 2007 That will be a problem. Were using this config and if there is no query TCAMIN things the server is not responding which will cause it to restart chronically till it stops. Is there a workaroung ? Link to comment Share on other sites More sharing options...
ECF Posted December 2, 2007 Share Posted December 2, 2007 No problem. Just set the game compatibility to blank. Then it doesn't get queried. Link to comment Share on other sites More sharing options...
DougK94 Posted December 2, 2007 Share Posted December 2, 2007 Make sure "Game Compatability" is blank. A split second too late....... Link to comment Share on other sites More sharing options...
xpservers Posted December 2, 2007 Share Posted December 2, 2007 ohh ok thanks guys. Link to comment Share on other sites More sharing options...
xpservers Posted December 2, 2007 Share Posted December 2, 2007 looks to be running stable now. Another minor issue with PB. when clicking update punkbuster via console we get this error: Starting the Punkbuster Update... ****Don't close this window. If you close this window the update will still be executed on the server**** Downloading the newest version of Punkbuster... ERROR: Error downloading file. An exception occurred during a WebClient request. An error occurred while updating Punkbuser. Please close this window and try again. Link to comment Share on other sites More sharing options...
DougK94 Posted December 2, 2007 Share Posted December 2, 2007 Then you do not have the correct path in your cfg for the PB update. It should be http://www.evenbalance.com/downloads/moha/pbsvnew.dll Link to comment Share on other sites More sharing options...
xpservers Posted December 5, 2007 Share Posted December 5, 2007 seems to work thx again. Is there any server monitoring program that can query live status of MOH Airborne. Even Game-Monitor.com doesent query it. Guess like what you said, the query port changes ramdomly so there is no way of doing this. Link to comment Share on other sites More sharing options...
xpservers Posted December 21, 2007 Share Posted December 21, 2007 is there any known fix yet on the query protocol for this game giddy Link to comment Share on other sites More sharing options...
ECF Posted December 21, 2007 Share Posted December 21, 2007 Nothing that I have seen. It is actually the engine not the game. The UT3 engine has a problem with the query port as most have already seen. Link to comment Share on other sites More sharing options...
chiefy Posted February 17, 2008 Share Posted February 17, 2008 I got mine working but it doesn't load a map. The server starts and it appears on the server list in-game but the map column is blank. It's reading the correct config because if I change the server name etc it changes in-game...any ideas? Link to comment Share on other sites More sharing options...
chiefy Posted February 17, 2008 Share Posted February 17, 2008 Nevermind, got it sorted, I had to over-ride the config line. Link to comment Share on other sites More sharing options...
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