proclan Posted May 10, 2011 Share Posted May 10, 2011 Try this for your command line it is very similar to ET +set net_serverDedicated 1 +set net_ip "%serverip%" +set net_port "%serverport%" +set sv_maxclients "%slots%" +exec server_objective_standard_vs.cfg Link to comment Share on other sites More sharing options...
Brett Posted May 10, 2011 Share Posted May 10, 2011 +set net_serverDedicated 1 +set si_name "Test Server X" +set net_ip 64.79.103.137 +set net_serverPort 27015 +set net_serverPortMaster 27016 +set sv_maxclients 16 +set exec_maxThreads 2 +exec server_objective_standard_vs.cfg Just tried that and still not showing up on the list. Is there any required software for it to run? (PhysX, DX, etc?) Think they are all installed from other games anyways Link to comment Share on other sites More sharing options...
xguju Posted May 10, 2011 Share Posted May 10, 2011 +set net_serverDedicated 1 +set si_name "Test Server X" +set net_ip 64.79.103.137 +set net_serverPort 27015 +set net_serverPortMaster 27016 +set sv_maxclients 16 +set exec_maxThreads 2 +exec server_objective_standard_vs.cfg Just tried that and still not showing up on the list. Is there any required software for it to run? (PhysX, DX, etc?) Think they are all installed from other games anyways is your net_ip the primary server IP? Also make sure that you have spawnServer mp/aquarium.entities (or any other map) at the end of the config so that some map is loaded and actually starts a server instance. Link to comment Share on other sites More sharing options...
EvilLinux Posted May 10, 2011 Share Posted May 10, 2011 (edited) is your net_ip the primary server IP? Also make sure that you have spawnServer mp/aquarium.entities (or any other map) at the end of the config so that some map is loaded and actually starts a server instance. This is correct, I got mine working with this. Thanks for the information. +set net_serverDedicated 1 +set si_name "Test Server X" +set net_ip 64.79.103.137 +set net_serverPort 27015 +set net_serverPortMaster 27016 +set sv_maxclients 16 +set exec_maxThreads 2 +exec server_objective_standard_vs.cfg Just tried that and still not showing up on the list. Is there any required software for it to run? (PhysX, DX, etc?) Think they are all installed from other games anyways Brett, here is how my config looks for mine currently: server_objective_standard_vs.cfg: si_rules sdGameRulesObjective applyServerConfig Standard si_playMode 2 si_onlineMode 3 si_rankRestricted 1 spawnServer mp/aquarium.entities Once you get the last item in the list added, it will kick start the server and all should start, give it like 5-20second to kick fully in and clear. Once that is done, you should be able to see it via any query tool (I personally use HLSW), and my server was coming up. Make sure you have your ports forwarded (had that issue). Let me know if I can lend you a hand, or share any of my configs with you, I'd be happy to help. Correction: I got it working via the .bat script locally. I'm trying to test it with TCAdmin; we might have to use the .bat file to run it first over TCAdmin :S. Edited May 10, 2011 by EvilLinux updated information Link to comment Share on other sites More sharing options...
Brett Posted May 10, 2011 Share Posted May 10, 2011 Thank you, that was the issue. (not having that line at the end of the config file) Link to comment Share on other sites More sharing options...
Brett Posted May 10, 2011 Share Posted May 10, 2011 How many threads are you guys allocating for your shared servers? Link to comment Share on other sites More sharing options...
xguju Posted May 10, 2011 Share Posted May 10, 2011 There is another update for the server that just came out, may want to see if they bothered with the net_ip cvar. Link to comment Share on other sites More sharing options...
kravok Posted May 10, 2011 Share Posted May 10, 2011 Do we have to download the whole server files again when we update? I'm using HLDSUpdateTool and it just started downloading everything again Link to comment Share on other sites More sharing options...
gemcneill Posted May 10, 2011 Author Share Posted May 10, 2011 If you run the hldsupdatetool on any server you installed it should updated it and if you run it on your install files, you will just update it and then need to re-zip/re-rar the file for install. I am installing a server now with the most updated install and I will see if it works with the ip command. Link to comment Share on other sites More sharing options...
marrr Posted May 10, 2011 Share Posted May 10, 2011 I cant get this thing to work Link to comment Share on other sites More sharing options...
gemcneill Posted May 10, 2011 Author Share Posted May 10, 2011 I am able to star the server and it appears to completely start, but I can not see it in hlsw. What port should I be searching on? 27015? Also this is what is shows in console once it starts up. ------------- Initialized in 00:07 ------------- PURGING UNUSED STARTUP RESOURCES.. --- Common Initialization Complete --- execing 'server_objective_standard_vs.cfg' Server config changed to: Standard Applied server config: Standard It appears to be running I just cant connect to it on hlsw. George Link to comment Share on other sites More sharing options...
Brett Posted May 10, 2011 Share Posted May 10, 2011 We are having the same issue. We have 2 servers that are showing on the browser, and about 14 more that aren't showing up at all. All of them are exactly the same setup, so no idea why a couple are working and the rest aren't. Link to comment Share on other sites More sharing options...
gemcneill Posted May 10, 2011 Author Share Posted May 10, 2011 Brett how are you seeing the server? Are you using the game browser or are you using something like hlsw. Also can you provide the ips of your servers that are showing up. I would like to see if I can use hlsw to see them. George Link to comment Share on other sites More sharing options...
nhouck Posted May 10, 2011 Share Posted May 10, 2011 This game is a CPU hog, it's using a whole CPU core for 16 players. Link to comment Share on other sites More sharing options...
nhouck Posted May 10, 2011 Share Posted May 10, 2011 In HLSW you can put in the query port (e.g. 27016) and it will show the status. Link to comment Share on other sites More sharing options...
GrossKopf Posted May 10, 2011 Share Posted May 10, 2011 In HLSW you can put in the query port (e.g. 27016) and it will show the status. Unfortunately for some of us, even that doesn't work. Server starts just fine, but is not reachable. Link to comment Share on other sites More sharing options...
nhouck Posted May 10, 2011 Share Posted May 10, 2011 I only have a few servers up so far, but I'm using the default IP on the box and increasing ports. Give that a try if you are using more than on IP. Link to comment Share on other sites More sharing options...
Goran Posted May 10, 2011 Share Posted May 10, 2011 (edited) I only have a few servers up so far, but I'm using the default IP on the box and increasing ports. Give that a try if you are using more than on IP. That will definately work if net_ip isn't working, all are bounded to the default ip. From what i read on Brink forum's +set net_ip <ip> should work. Edited May 10, 2011 by Goran Link to comment Share on other sites More sharing options...
kravok Posted May 10, 2011 Share Posted May 10, 2011 Anyone got a working config going? Link to comment Share on other sites More sharing options...
trancemode Posted May 10, 2011 Share Posted May 10, 2011 This game is a CPU hog, it's using a whole CPU core for 16 players. What type of servers are you running? Link to comment Share on other sites More sharing options...
nhouck Posted May 10, 2011 Share Posted May 10, 2011 What type of servers are you running? Nehalem Xeons 2.33-3.4GHz. On a 2.33GHz single quad, can only run 3 Games and it uses about 70-80 % cpu. With 4 games 100% cpu. Same server can probably run 12-15 "normal" game servers. Link to comment Share on other sites More sharing options...
kravok Posted May 10, 2011 Share Posted May 10, 2011 Alright. This is what I have figured out so far. I can get the server to launch if I add the command line via a shortcut to the exe. But, i can't seem to get it to run through TCAdmin launcher. Any ideas as to why? Link to comment Share on other sites More sharing options...
Goran Posted May 10, 2011 Share Posted May 10, 2011 Successfuly loaded the game server, I can view it by using HLSW. - if any .cfg file inside /base folder is erased, next hldsupdate will download it again. - I created a folder /base/conf and copied all the configuration files there. - Created server.cfg inside /base which is loading all the server data including configuration files from /base/conf folder depending what customer wants ( by using drop-down config menu ). Questions: - is anyone getting : WARNING: under-read bits message in the console? - when looking at HLSW it shows 0/0 players probably because the game isnt yet fully supported. Link to comment Share on other sites More sharing options...
nhouck Posted May 10, 2011 Share Posted May 10, 2011 I have this game running on 6 boxes, but only 1 is working properly, the rest cannot be queried and don't show any cpu load = nobody is on them. Must be some required OS package? Link to comment Share on other sites More sharing options...
NothinG Posted May 10, 2011 Share Posted May 10, 2011 Successfuly loaded the game server, I can view it by using HLSW. - if any .cfg file inside /base folder is erased, next hldsupdate will download it again. - I created a folder /base/conf and copied all the configuration files there. - Created server.cfg inside /base which is loading all the server data including configuration files from /base/conf folder depending what customer wants ( by using drop-down config menu ). Questions: - is anyone getting : WARNING: under-read bits message in the console? - when looking at HLSW it shows 0/0 players probably because the game isnt yet fully supported. What did you put in your server.cfg? I'm having problems pushing spawnServer mp/aquarium.entities. Link to comment Share on other sites More sharing options...
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