andret Posted March 30, 2015 Share Posted March 30, 2015 Hey. Edit the config and find these: <steam_account>CHANGE ME</steam_account> <steam_password>CHANGE ME</steam_password> into this: <steam_account></steam_account> <steam_password></steam_password> Then overwrite your current imported config. Obviosly you need to add the steam account/password if you do not have the game on your default tcadmin steam account Link to comment Share on other sites More sharing options...
jeromehaynes Posted March 30, 2015 Share Posted March 30, 2015 (edited) The page I screenshoted is the edit config page? Unless you mean edit the config.xml and as I can't access any of the config options I see no way of deleting it and uploading a new one with the correct values. Do you know where tcadmin stores the xml config files? Edit: Oh wait, I misread your answer. Don't need you to answer this! May re-upload with "place" values so it doesn't cause this error again, thanks. Edited March 30, 2015 by jeromehaynes Link to comment Share on other sites More sharing options...
jeromehaynes Posted March 30, 2015 Share Posted March 30, 2015 Hey. Edit the config and find these: <steam_account>CHANGE ME</steam_account> <steam_password>CHANGE ME</steam_password> into this: <steam_account></steam_account> <steam_password></steam_password> Then overwrite your current imported config. Obviosly you need to add the steam account/password if you do not have the game on your default tcadmin steam account I did as you said and it worked, however it didn't overwrite the config it created a new one, and there is no option to delete, how would I manually go about finding the xml files directory so I can manually delete it? Also how come taking a username and password out works? There are lots of other configs that work fine with them in aren't there? I like to learn why fixes work rather than just fixing something and leaving it :') Thank you for all your kind help so far! Kind Regards, Jerome Haynes Link to comment Share on other sites More sharing options...
Raizio Posted March 30, 2015 Share Posted March 30, 2015 There is no xml files directory. They're in SQL now. You just gotta open it in web interface and press delete button. Link to comment Share on other sites More sharing options...
jeromehaynes Posted March 30, 2015 Share Posted March 30, 2015 There is no xml files directory. They're in SQL now. You just gotta open it in web interface and press delete button. Thank you! Link to comment Share on other sites More sharing options...
andret Posted March 31, 2015 Share Posted March 31, 2015 For later, when importing, you have two options. 1. (Default) To import as new game 2. Overwrite existing game (Text might be alittlebit different, as I can't access the admin panel atm) Using the second option after editing the .xml file would have fixed the game config. If you do not want to delve into the sql you can still do this overwriting the first config, and thus giving you the option to delete it. Link to comment Share on other sites More sharing options...
DJSean00 Posted March 31, 2015 Share Posted March 31, 2015 Has anyone worked out how to specify a world save location? They all default to AppData... Link to comment Share on other sites More sharing options...
Streamline Servers Posted April 1, 2015 Share Posted April 1, 2015 Has anyone worked out how to specify a world save location? They all default to AppData... Not possible yet. I've spoken to them and they hopefully will add it soon Link to comment Share on other sites More sharing options...
gamehostingco Posted April 10, 2015 Share Posted April 10, 2015 Im having issues with the world save location, a fix was to create a new folder for the slot manually as it fails to create automatically but then this doesnt work all the time. Would be good if anyone has a fix for that? Link to comment Share on other sites More sharing options...
SirEb Posted April 10, 2015 Share Posted April 10, 2015 (edited) Hi, the keyword is "mklink" , you can link the slot - directories with a directory inside your customers - folder on the "After Server created" Event in the scripts. Edited April 10, 2015 by SirEb Link to comment Share on other sites More sharing options...
Streamline Servers Posted April 10, 2015 Share Posted April 10, 2015 Hi, the keyword is "mklink" , you can link the slot - directories with a directory inside your customers - folder on the "After Server created" Event in the scripts. I've thought about this, but what if the client changes there world slot? Say to another clients world slot? Or have you locked it so they can't? Link to comment Share on other sites More sharing options...
DJSean00 Posted April 11, 2015 Share Posted April 11, 2015 SO we now have this easy-anti cheat thing that needs to be installed and run with every server? Link to comment Share on other sites More sharing options...
Streamline Servers Posted April 11, 2015 Share Posted April 11, 2015 I believe the anti cheat is only needed client sided. Correct me if I am wrong Link to comment Share on other sites More sharing options...
SirEb Posted April 11, 2015 Share Posted April 11, 2015 Hi, you can use: Run as: "User per service" on the game template, this will create one user per game - service, each user has his own appdata folder, with a relatively easy script you can determine the appdata folder and automate the mklink process. So on every reinstall or install the mklink will be made to the current directory which is owned by that user. Link to comment Share on other sites More sharing options...
Streamline Servers Posted April 11, 2015 Share Posted April 11, 2015 Just went about it in a much harder way. :facepalm: oh well it works Link to comment Share on other sites More sharing options...
Raizio Posted May 6, 2015 Share Posted May 6, 2015 (edited) Alpha 12 bringing some major changes fellas. It was released on 2nd of May. They are using Unity5 instead of Unity4 now so there are some performance increases. Mainly better multi thread support. Not to mention, this one is for us, Saves location is now next to ROK.exe by default in a Saves/ folder Also for current servers; here's a little guide for you folk: http://steamcommunity.com//sharedfiles/filedetails/?id=435654886 Edited May 6, 2015 by Raizio Link to comment Share on other sites More sharing options...
gamehostingco Posted May 12, 2015 Share Posted May 12, 2015 The save folder being in the users folder has made things so much easier now, saves were a massive headache before this. The update seems to have brought a massive renewed interest in the game, went a little quiet. Also the RAM is much lower now and doesnt seem to go crazy and increase exponentially until restarted Link to comment Share on other sites More sharing options...
DJSean00 Posted July 14, 2015 Share Posted July 14, 2015 Did anyone end up getting the Query working for this? Link to comment Share on other sites More sharing options...
emiatej Posted November 27, 2015 Share Posted November 27, 2015 Don't work for me.. Link to comment Share on other sites More sharing options...
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