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    1. FORUM RULES **READ**   (6,305 visits to this link)

      Forum Rules **MUST READ** Before Posting!

    2. Announcements

      Look here for announcments regarding TCAdmin.

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    3. TCAdmin Version 2

      Discussion on the use and developement of TCAdmin 2.0. Please make sure to check out the resolved bugs section before posting.

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      Discussion on the use and developement of TCAdmin 1.0

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    6. Advertising

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  2. Community Hub

    1. General Discussion

      General community chat.

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    2. Game Server Help

      Server files, command lines, server tools... post anything related to game hosting and any questions regarding game setup and configuration here.

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    3. Dedicated Server Forum

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    4. Teamspeak 3

      Please discuss and watch this forum for all information regarding the new TS3 software due out in December of 2009.

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    5. Fraud Prevention

      Post any information on fraud prevention products and services in this forum.

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    6. Support Ticket   (1,745 visits to this link)

      If you need further assistance outside the forums.

  4. Pre-Sales & Testimonials

    1. Pre Sales Questions

      Please ask all questions relating to purchasing TCAdmin here. To contact us directly use the "Contact Us" link at the bottom of the page.

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    2. Testimonials

      Like our product? Let the world know.

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    3. Community Discord   (3,937 visits to this link)

      Come have a chat on our Discord server.

  • Updated Posts

    • Too hard to get it working through TCAdmin. I did find this handy manager. https://github.com/fisadev/dcs_server_manager/
    • You need to install a modloader (like Forge, Neoforge or Fabric). Unfortunately, this cannot be automated through TCAdmin at the moment (unless you write your own scripts or a module). The Modpack Installer only works with modpacks that include the mods directly in the modpack. It won't work if the modpack only includes an installer that grabs the mods using external methods. The reasoning behind this is very simple; there's a lot of different ways that modpack creators pack their modpacks. Many times, there's just an installer.exe, installer.bat, installer.sh or similar, but the code inside each of these scripts is very different because they use external tools.
    • Name: Install FTB Skies 2 Error: 3/8 - No mods available in the pack Log Details 1/8 - Getting information about the modpack ID 1294237 version 6718199... 1/8 - Serverpack ID: 6718205 1/8 - Serverpack information received 2/8 - Downloading modpack "ftb-skies-2-1.0.1-server.zip" (0MB, 0%) 3/8 - Extracting "ftb-skies-2-1.0.1-server.zip" (100.0%) 3/8 - Extraction complete 3/8 - No mods available in the pack 3/8 - No mods available in the pack Extracts to a temp directory, and FTB modpacks install an EXE that needs to be run to create the mods/configs/scripts for their packs. So after extract, need to run the EXE (can do from cmd-line). Thus causing the issue of being unable to install these. What would you say we do?
    • It seems like the issue with your DayZ server mods might be related to conflicting server-side usage. Have you considered checking the compatibility of all the mods? Sometimes, overlapping functionalities can lead to crashes. Additionally, have you tried reaching out to the mod developers for guidance on optimizing the load order?
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