Jump to content

Dennis

Administrator
  • Posts

    1,869
  • Joined

  • Last visited

  • Days Won

    77

Everything posted by Dennis

  1. What's New in Version 1.5.3 After updating/installing this config, please go to System > Settings > Games & Other Voice Servers > Rust and click "Update existing services". [Fixed] "Wipe Server" script didn't work unless "Use random seed" was enabled
  2. The config only supports Forge if it's included in a modpack from the Custom Mods module. It's a long time ago that Forge was removed from the config. Are you sure that you're on the latest version of the game config?
  3. I don't think you can do that using the Memory Limit and Virtual Memory Limit settings. Once the service has hit it's virtual memory limit, it will crash - it has no more available memory to do anything. You could instead create a custom variable that decides how much variable a service is allowed to use (this is done by ticking the "Max memory" checkbox in the variable settings). After creating the variable, you can create a custom rule in Query Monitoring that detects if the service is using more than 1.5 times the allowed memory limit, and if so restart the service and send the customer an email.
  4. What's New in Version 1.1.0 After updating/installing this config, please go to System > Settings > Games & Other Voice Servers > Counter-Strike: Global Offensive and click "Update existing services". [Added] Before starting the server, TCAdmin will now delete logs inside "csgo\0" if they are older than 7 days.
  5. @Vicente that message is shown when the server is set into "Processing" state. This happens when you're performing a task on the server (such as reinstalling, updating, installing mods etc.)
  6. Yes, but you would have to make manual changes for that to work. You would need to create symlinks of the .vpk files that can be accessed by the various users that runs the service. It should definitely be possible.
  7. @mspsmuge In theory: yes. In practice: ... well, not so easily. The script sets random affinity and low priority on the process during startup and then waits for a specific string to appear in the server's logfile. Old versions of Minecraft uses "server.log" while newer versions of Minecraft uses "logs\latest.log". The string also includes the number of seconds it took to start so we can't search for the entire string like we do with the Rust config. We could search for "Done", but some mods/plugins outputs the exact same string to the log. I'll see what I can do. No promises though.
  8. Yes. You can do something like this: if (( ${ThisService_QueryPort} > 0 )); then ... fi You can do the same thing for custom ports. for i in {1..10} do //Check if custom port is set and open the port in the firewall done
  9. What's New in Version 1.5.2 [Fixed] Wipe scripts were writing changes to server.cfg which would cause issues and changes to the server's seed wouldn't take effect.
  10. What's New in Version 1.5.1 [Fixed] Rcon was not working because +rcon.password was removed from commandline
  11. What's New in Version 1.5.0 After updating, please click "Update existing services" in the Rust config. Changed] The game service is now configured using settings.cfg and additionalsettings.cfg to fix a small issue. These files will be merged to server.cfg before the server starts settings.cfg can now only be edited using the configuration editor additionalsettings.cfg can only be edited using the text editor. This file is for settings that are not defined in settings.cfg @mspsmuge this should fix your issue.
  12. Did you follow these steps to install? - https://help.tcadmin.com/System_Requirements - https://help.tcadmin.com/Installation What version of mono do you have installed?
  13. @Smolf check the server's logfile or the web console. It should provide some context as to why the server is not starting properly.
  14. TCAdmin is not always able to decide what Java version is needed. Try setting the Java version manually.
  15. You will need to create a ticket as I mentioned before.
  16. Well, it can't be a fresh installation of TCAdmin since you've already setup multiple services - which means that TCAdmin was working at some point. Unfortunately, I can't help troubleshoot the issue from here. You will need to create a support ticket with login details for your server.
  17. Alright, that looks fine. What happens if you do this? /home/tcadmin/Monitor/monitor-service stop /home/tcadmin/Monitor/monitor-console Does that start TCAdmin? Make sure that the required ports are open
  18. @Kristaps T based on the output, it seems like something is already running on the same port as TCAdmin. Could you also post the output of "netstat -tulnp"?
  19. One question: Are you using the mobile authenticator or email? If you're using mobile authenticator, you should open the Steam app and use the code shown to you.
  20. I've reproduced this issue and notified the developer. I'll keep you updated.
  21. I just installed both mods without any issues. Are you using the latest version of the config? At one point, I updated the script that handles workshop installation. Are you on Linux or Windows?
  22. @Vicente could you share the workshop IDs for those mods?
  23. 1611.fastdl.ciehost.xyz does not exist. There's no A record for the FQDN.
  24. What's New in Version 1.4.8 [Fixed] Script to set executable process back to normal priority and affinity has been fixed. As always, remember to click "Update Existing Services" after updating the config.
  25. What's New in Version 1.0.3 [Removed] "Skirmish" commandline [Changed] All commandlines have had small changes [Changed] Exclude Files for Fast Downloads [Changed] Links for Sourcemod and Metamod: Source [Changed] Query Protocol now set to Half Life 2 new (UTF-8) [Added] New configuration file: gamemode_custom_server.cfg [Added] Repair options
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use