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Everything posted by Dennis
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windows/linux [Official] Minecraft (Automatic Java Version - Multiple Mods)
Dennis replied to Dennis's topic in Game Config Files
Yes, that's it. If Model.SelectedServer.Name is null, you shouldn't show that column. I'll see if I can find another way to let clients set the name, though. I might even re-implement the server-name. -
windows/linux [Official] Minecraft (Automatic Java Version - Multiple Mods)
Dennis replied to Dennis's topic in Game Config Files
@Joey Misfit Server names was only a thing for early version of Minecraft. There's no way to set a server name. I removed it a couple of months ago as it's only real purpose was to show a name in TCAdmin. Your theme probably expects a hostname to be set which is why it shows up as "Invalid". On default themes, the hostname area simply won't appear. -
windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
@Doxmia It's not the same as the one that's shipped with TCAdmin (unless they included it). You can import and overwrite your current ARK configuration with this one if you want to. Just remember to click "Update existing services" in the game config after importing. -
windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
@Rislem I haven't seen that before. Are you on Windows or Linux? If you want, you can PM me with a login to TCAdmin and your server (SSH/RDP) and I'll take a look at it as soon as possible. -
windows/linux [Official] Minecraft (Automatic Java Version - Multiple Mods)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.2.1 This version contains a few fixes (mostly for Linux). Changelog for 1.2.0 included below. [Fixed] Linux config couldn't extract OpenJDK JRE tar.gz files [Fixed] Linux minecraft_server.sh now includes shebang [Changed] 'Wait for Exit' changed to 10 for Linux config [Changed] Default command line changed to run vanilla Minecraft (minecraft_server.jar) [Changed] EULA now contains a link to the Minecraft EULA [Added] External Download in case minecraft_server.jar doesn't exist Changelog for 1.2.0: Please read before updating/installing. This config is changing how services start and might break things until it has been tested and changed enough. Linux config needs more testing. From now on, the config will automatically download Java (AdoptOpenJDK JRE 8 and AdoptOpenJDK JRE 16 OpenJ9). This config will not use the version of Java you have installed on your server (only as fallback, in case AdoptOpenJDK files are not found) [Added] Executable files for OpenJRE [Added] TCAdmin will try to decide what version of Java the service should be started with (OpenJRE 8 up to Minecraft 1.16.5, OpenJRE 16 for 1.17 and above) Minecraft 1.17 includes a version.json that specifies what version of Java is needed. If this is found, it uses OpenJRE 16 If version.json does not exist, or if TCAdmin can't conclude what version of Java is needed, it will fall back to OpenJRE 8 If OpenJRE doesn't exist on the game server, it will fall back to system installed Java [Added] Download/Update OpenJRE from "More" > "Download Java". Known issues: There's no way to automatically update every bundled Java version. This could be a security risk Before service is started, TCAdmin opens the .jar file with the ZipFile module in Python. Sometimes the file is not closed automatically If you find a way to consistently reproduce the error, please contact me -
I've updated the config for Minecraft: Linux version hasn't been tested much. If you experience any issues, please let me know in the topic for that resource.
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windows/linux [Official] Minecraft (Automatic Java Version - Multiple Mods)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.2.0 Please read before updating/installing. This config is changing how services start and might break things until it has been tested and changed enough. Linux config needs more testing. From now on, the config will automatically download Java (AdoptOpenJDK JRE 8 and AdoptOpenJDK JRE 16 OpenJ9). This config will not use the version of Java you have installed on your server (only as fallback, in case AdoptOpenJDK files are not found) [Added] Executable files for OpenJRE [Added] TCAdmin will try to decide what version of Java the service should be started with (OpenJRE 8 up to Minecraft 1.16.5, OpenJRE 16 for 1.17 and above) Minecraft 1.17 includes a version.json that specifies what version of Java is needed. If this is found, it uses OpenJRE 16 If version.json does not exist, or if TCAdmin can't conclude what version of Java is needed, it will fall back to OpenJRE 8 If OpenJRE doesn't exist on the game server, it will fall back to system installed Java [Added] Download/Update OpenJRE from "More" > "Download Java". Known issues: There's no way to automatically update every bundled Java version. This could be a security risk Before service is started, TCAdmin opens the .jar file with the ZipFile module in Python. Sometimes the file is not closed automatically If you find a way to consistently reproduce the error, please contact me -
I have a working config soon. Just needs some fine tuning. I'll upload it tomorrow. Be aware though: It's a beta release.
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I'm going to expand the Minecraft config to bundle different versions of java with the game server and let the user decide what version to run. The user will need to switch java versions manually, but I might be able to do some magic and have TCAdmin decide that java version depending on the version of Minecraft the server is running.
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The "Latest stable" needs to be updated manually by a TCAdmin admin.
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You should be able to use any of the configs that exists for Minecraft. You can use this module for TCAdmin to automatically add new Minecraft versions:
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@JoeCooper Steam Workshop and Custom Mods are two different things. Steam WorkShop is built into TCAdmin and will have to be configured from the "Steam Settings" tab in the game config. See this: https://help.tcadmin.com/Workshop_Browser
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
@Smolf what version of TCAdmin are you on? That error should've been fixed in one of the recent updates. -
You can't connect from Steam, unfortunately. You will need to connect to port 2456 from the game directly.
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 2.0.7 [Added] Genesis: Part 2 command line -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.3.5 Reupload, previous config had issues. [Changed] Rcon Protocol is now RustWeb on Linux (sorry!) [Fixed] "Switch Branch" script did not work. [Removed] "steambranch" variable Please reinstall 1.3.5 if you already have it installed. It's currently a mess switching between branches as the server would constantly see itself as updated. This update should fix that. -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.3.5 [Changed] Rcon Protocol is now RustWeb on Linux (sorry!) [Fixed] "Switch Branch" script did not work. Switching to Staging requires you to enter the credentials of a Steam Account that owns Rust in the "Steam Settings" tab [Removed] "steambranch" variable -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
Okay, I'll need some time before I can release an update. I can see that the "Switch Branch" script will only work on Windows. The current script only works with the old way of switching branch - now it's no longer a branch, it's a seperate game. You need to own Rust in order to download the staging files. I'll see how I can fix this. -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
Oh wait, I know why. Hang on, update incoming within a few minutes. -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
@hz32 doesn't seem to be stuck. It seems to be fully completed The SteamCMD output is not necessarily sent in chronological order, so I get why it can seem a bit misleading. -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.3.4 'Wipe on Rust Wipe Day' and 'Wipe server' script [Changed] The script will now wipe all .map and .sav* files from the server [Fixed] Issue with 'name 'ServiceStatus' is not defined' [Fixed] Issue when replacing previous seed consisting of a negative int with a new seed consisting of a negative int. Various cleanups [Deleted] 'savedir' custom variable The version of the "Wipe on Rust Wipe Day" script that was included in 1.3.3 won't work. If you've installed that version, please upgrade. -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.3.3 [Improvement] 'Wipe on Rust Wipe Day' script won't stop the server unless it's actually wipe day [Fixed] Fixed an issue with generating a new seed automatically @Brettster There's a fix for your issue in the latest release. -
The game is not released yet. It's not possible to create a config for the game yet.
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If you've installed DotNet after TCAdmin was started, you might need to restart TCAdmin. Both the Monitor and the Service Manager.
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 2.0.6 Service is now stopped using ^C (screen is now required on Linux for this to work) Removed script to shutdown using rcon [Linux] Web console disabled (doesn't work) Added scripts for After/Before reinstalled where needed