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Dennis

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Everything posted by Dennis

  1. I just installed both mods without any issues. Are you using the latest version of the config? At one point, I updated the script that handles workshop installation. Are you on Linux or Windows?
  2. @Vicente could you share the workshop IDs for those mods?
  3. 1611.fastdl.ciehost.xyz does not exist. There's no A record for the FQDN.
  4. What's New in Version 1.4.8 [Fixed] Script to set executable process back to normal priority and affinity has been fixed. As always, remember to click "Update Existing Services" after updating the config.
  5. What's New in Version 1.0.3 [Removed] "Skirmish" commandline [Changed] All commandlines have had small changes [Changed] Exclude Files for Fast Downloads [Changed] Links for Sourcemod and Metamod: Source [Changed] Query Protocol now set to Half Life 2 new (UTF-8) [Added] New configuration file: gamemode_custom_server.cfg [Added] Repair options
  6. As far as I can see, MultiHome works just fine. One all of our services, it's binding to the correct IP.
  7. Also, does it start and then run for a few minutes before it crashes? It could be because of the query protocol. Try configuring it to "Half Life 2 New (UTF-8)" in the game config.
  8. Try disabling the custom scripts for the config. Once that's done, click "Update existing services" and try again.
  9. Go to "More" on each of the game services and click on "Set clusterpath value". That should fix it.
  10. And you run it manually as the user as per the documentation? Also, if you're on Windows server 2019, make sure to read this: https://help.tcadmin.com/Compatibility_with_Windows_10_and_Windows_Server_2019
  11. It works fine from here. If your making config changes, make sure the service is stopped.
  12. Try repairing the permissions by clicking the "More" button in the service's control panel. It's located next to the start button.
  13. "Detected process crash" means just what it says. The game server process crashed. Try starting the service manually to see what happens: https://help.tcadmin.com/Troubleshooting_Game_and_Voice_Services
  14. Check the service activity logs. It's probably shutting down because it can't query the server.
  15. @Vicente you can't at the moment. The only way it works is by installing a Forge modpack through the Custom Mods module.
  16. What's New in Version 2.2.1 PLEASE READ BEFORE INSTALLING/UPDATING I accidently broke the script that detects the Java version needed before startup in version 2.2.0. It can cause Minecraft services to not start anymore and can also cause slow panel load times. Please update to 2.2.1. After installing this release, make sure to click "Update existing services" in the game config! Also restart all of your Minecraft services This release is introducing a few changes to combat the Log4J exploit. All Minecraft versions from 1.7 and up to 1.18 are exploitable. [Removed] Custom .jar file upload (clients can no longer upload their own .jar file) I know this change will be annoying for some of you but this is a huge security risk. Anyone would be able to upload any .jar file to your server and execute it [Added] Workarounds for the Log4J exploit The current state of the script is not final nor is the code pretty - but it's functional Tested with Minecraft, Paper, Spigot, Craftbukkit, Purpur and Forge [Fixed] "Read Minecraft version from .jar file" broke in 2.2.0 - fixed in 2.2.1 This version of the config might break stuff. There's hundreds of different versions of Minecraft and it's difficult trying to fix everything. Let me know if there's any problems.
  17. What's New in Version 2.2.0 PLEASE READ BEFORE INSTALLING/UPDATING After installing this release, make sure to click "Update existing services" in the game config! Also restart all of your Minecraft services This release is introducing a few changes to combat the Log4J exploit. All Minecraft versions from 1.7 and up to 1.18 are exploitable. [Removed] Custom .jar file upload (clients can no longer upload their own .jar file) I know this change will be annoying for some of you but this is a huge security risk. Anyone would be able to upload any .jar file to your server and execute it [Added] Workarounds for the Log4J exploit The current state of the script is not final nor is the code pretty - but it's functional Tested with Minecraft, Paper, Spigot, Craftbukkit, Purpur and Forge This version of the config might break stuff. There's hundreds of different versions of Minecraft and it's difficult trying to fix everything. Let me know if there's any problems.
  18. Just a heads up: The new config might not allow custom .jar files uploaded by the user. Allowing this is already a security issue in itself, and making a workaround for the Log4J exploit is very difficult when I have to account for all the different ways the hundreds of jars are packaged.
  19. You're already on the latest version of TCAdmin that was released yesterday. That fixed the bug where the plugin repository was blank.
  20. What's New in Version 2.1.2 [Changed] Startup script can now better support 1.18+ versions of Minecraft
  21. You still need to go to updates and install the latest Minecraft version.
  22. @Ramann that should be fixed in the latest version of TCAdmin. Update, and you should be good to go.
  23. You do not need to download the module. You find the plugin repository under settings.
  24. @Ramann the description of the module covers installation.
  25. You can use the TCAdminCrons module to install newer versions of Minecraft.
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