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Dennis

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Everything posted by Dennis

  1. There's a post about that on Gmod's forums. Google it, and you'll end up finding it They updated Glibc.
  2. This is normal for Minecraft. You can use this to restart the service once it reaches 100%, 110% etc.: http://help.tcadmin.com/Query_Monitoring
  3. Hi, Is it possible to have the user execute a script the same way as in version 2? We have a script that can create a database for the game service, but currently I don't see any way this will work on version 1.
  4. We're now selling an advance edition of this script.
  5. I don't know if it's just me, but your English is really hard to understand. I barely understand half of what you're saying. "Adress already in use" is something I've experienced twice. You're not able to stop or restart the service monitor, because it already runs. The only way to stop it, is by using 'kill -9 <pid>'. Find out what pid the monitor is running under, and stop it using the mentioned method.
  6. Show us what you've got so far.
  7. You, as the only person, are having problems after updating something that has been tested working on both Linux and Windows, and you're possitive that it's not something you did wrong? Ignorance is a bless.
  8. Oh, but Mono files are included in the install?
  9. So, it won't work on Linux?
  10. People on the mailinglists were reporting a problem with SourceMod earlier today. http://csgo-servers.1073505.n5.nabble.com/Re-Linux-Server-and-those-problems-td7910.html
  11. Try updating your licens. Maybe it'll make the updates show up.
  12. People on the mailinglists were reporting a problem with SourceMod earlier today. http://csgo-servers.1073505.n5.nabble.com/Re-Linux-Server-and-those-problems-td7910.html
  13. Well, I still got the same error when updating without the -beta parameter
  14. And how do I use the legacy branch? I installed the server using app_update 258550 -beta experimental
  15. Doesn't seems like it works on Linux though. This is as far as it goes: steam@dennis:~/Steam/steamapps/common/rust_dedicated$ ./RustDedicated -bashmode Set current directory to /home/steam/Steam/steamapps/common/rust_dedicated Found path: /home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated Mono path[0] = '/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Managed' Mono path[1] = '/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono' Mono config path = '/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/etc' and nothing more happens. When closing down the server, I can see a new file called errors.html. This happens on both Debian 7.5 and Ubuntu 14.04.
  16. It has nothing to do with the latest update. It has been like that for all Valve servers on our dedi servers since always. Happens from time to time.
  17. Do you by any chance have the same problem as we do here? http://clientforums.tcadmin.com/showthread.php?p=71265#post71265
  18. Hi guys! We just updated to v 2.0.88.0, and I noticed that some services weren't starting up as they should be. We've had this problem with a bunch of Valve services through the time (on all of our servers), and the only way to fix it, is by selecting the same (or another) command line again. I recorded it for you to see. Have anyone tried this before? Sorry for my English though. I'm a bit sick, and I just woke up.
  19. Windows isn't much different. Minecraft runs in Java, the same does Minecraft Bungeecord.
  20. I agree very much on your last suggestion! That would solve a lot of issues if you don't know much about Quotas in Linux. And the option to upgrade the amount of disk space each client has would be awesome
  21. If you set the minimum heap size to fx 2048, Minecraft will keep using more RAM. If you set it to 128MB, the amount of RAM the server is using will decrease when it's not being used.
  22. That doesn't matter. It's just the minimum heap size.
  23. I've previously helped him with setting up something, and I must say that I'm very much confused about how TCAdmin is installed. If I remember correctly, all services is installed on 2 drives, and when creating a Minecraft service, editing the properties file from the file manager does nothing. It's like the server is starting up with files that are not the ones you see in the file manager. If I remember correctly, that is.
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