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Everything posted by Dennis
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 2.2.0 [Changed] Query protocol now set to Half-Life 2 new (UTF-8) (a2sutf8) [Changed] Query interval changed from 600 seconds to 900 seconds [Changed] Service will now stop if query fails 3 times [Added] Fjordur commandline [Added] UseFjordurTraversalBuff in GameUserSettings.ini [Added] ark7th event -
windows/linux [Official] Minecraft (Automatic Java Version - Multiple Mods)
Dennis replied to Dennis's topic in Game Config Files
@platchford02 What does the service's log show? -
You can already run game services as the same user. Go to the game template and set "Run as" to "Unique operating system user for each service". If a user has multiple services, they are going to be run by the same user - still from separate folders, though. In theory, you could update the paths under "Service Settings" to run from the same directory, but the game would have to support running multiple services from the same directory.
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
@Kosak0 try starting the server manually to see if it's crashing as well. https://help.tcadmin.com/Troubleshooting_Game_and_Voice_Services -
What's New in Version 1.1.2 [Added] "Language" and "Region" setting to serverconfigmain.xml
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@jungleNZ I'll make sure those lines are added in the next update. There's a few differences. This config has custom scripts that allows you to backup your world and configuration files. The official one should be replaced by this one at some point.
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
Are they on the same machine? They need to be for clustering to work. Also, they have to be owned by the same TCAdmin user. If the service was previously owned by another user, you need to go to "More" and update the ClusterPath value. -
windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
@Zerek 2019 what is the value of ClusterDirOverride in the commandline? -
I just tested a few ways of setting a blank name on Steam and then tried joining an ARK server. In some cases, the 'name' field would report back as "< blank >". In other cases, it would report back as my SteamID instead. Your suggestion will most likely be implemented into the "Half Life 2 new (UTF-8)" query protocol. If that should not happen (if we find an issue with this way of checking the player count), we're going to post an example for a custom query script that will do the same.
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I have moved this topic to the Game Server Help section. I don't think you can. Not without a massive effort. If a client installs a plugin that requires port 8192, the plugin will automatically attempt to listen on that port. I don't think you can prevent it from happening. You could create a script that allows clients to get a random port that can be used - but it's a little tricky. One of the ways to achieve this is to let the script read all listening ports and exclude these from the range of ports that you want to let clients use. If a client is assigned a port, add that port to a list (could simply be a file) and exclude that list of ports from other clients. This still has issues, though: It won't work unless your clients are using it. The only thing your clients are guaranteed is that the port they're assigned is not in use at the time of running the script. If another user has assigned a port to a plugin without using the script, the same port could be assigned to another client in case the first client has temporarily shut down their service. The best way would be to assign each service it's own IP but I understand that it is not possible in your situation.
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windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.6.2 [Fixed] Fix "name 'glob' is not defined" when specifying wildcards in "Additional files/folders to wipe" in the Wipe Server script -
As I said previously, the file can be edited just fine. See this: https://streamable.com/5ljqks If you can't change it, it's because you saved the file as read only.
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Try upgrading to 2.0.177.6: https://help.tcadmin.com/Updating#Manual_Update Also, the lines can be removed. Save the file to your desktop and make sure it's not saved as read only. It's a simple XML file. TCAdmin won't prevent anything from changing it.
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This happens because the config was exported using a newer version of TCAdmin than you're using to import it. You can open the .xml file and remove the lines from the file. You will not be able to install it from the plugin repository, however. You will need to upload the config manually.
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windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
That is correct, yes. -
windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
You need to wait until TCAdmin queries the server. The server needs to be online for some time before TCAdmin will save the hostname. -
windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
Can you elaborate? Hostnames are showing just fine for me using the latest version of the config. -
windows/linux ARK: Survival Evolved (Supports Clusters)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 2.1.1 [Fixed] bDisableDefaultMapItemSets was accidently set as "DisableDefaultMapItemSets" in Game.ini which would not cause the value to be output After installing the update, you will need to navigate to each service's Game.ini and save it using the Configuration Editor -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
The query interval was changed inside of the query monitoring settings. It will still show as 0/0 players connected occasionally, but you should not face any issues with the server shutting down due to query failures. -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
@Gardiny all changes are mentioned in the changelog. Line 25 of the custom query script was changed to this: Players=Players+String.Format("<player><name>{0}</name><ping>{1}</ping><score>{2}</score></player>", HttpUtility.HtmlEncode(player.Name), player.Ping, player.Score) Previously, it had a few typos. -
windows/linux Rust - Automatic wipe/update, Oxide, Plugin Installer
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 1.6.1 [Fixed] Queries should now work - hopefully [Changed] Time between queries have been lowered If you're still having issues, do not DM me. Reply to this thread instead. -
windows/linux [Official] Minecraft (Automatic Java Version - Multiple Mods)
Dennis replied to Dennis's topic in Game Config Files
What's New in Version 2.2.2 [Changed] Only create scheduled task to update Java if environment variables are not configured [Changed] "Select Java version" script has been cleaned up [Fixed] Java can now be downloaded on all Linux distributions -
The config already supports mods. Although, not a lot of mods are made for the experimental branch.