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HIS-MOTHER

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Everything posted by HIS-MOTHER

  1. Right. I would assume billing system would keep track of dollar amounts and what was purchased. ie reseller puts say 150.00 on their Acct. It would pass to V2 and translate to anything. Meaning they could deploy anyting game, voice or a Combo of and it would deduct from there account. V2 just passes b,ack to the billing system the amount to deduct from Acct. or bill if the reseller has credit. Not sure if I'm making it clear.
  2. What I'd like to see in a resellers Module. Branding of the web interface. ie. Reseller one has his own template, reseller 2 has his own template etc.. While still maintaining Primary hosts own individual template. Each template customizable by the reseller. Slot pooling. Ex. Reseller Purchases 300 Ventrilo slots and can deploy or modify servers at will to utilize that pool. This should be for Game and voice slots, must be able to have seperate categories or groups, ie. .99 cents per slot reseller, 1.25 per slot reseller , 1.49 reseller so that a reseller can have a pool of slots based possibly on the price per slot. Wouldnt want a reseller to purchase a .99 slot pool of say 100 slots then resell a game that is actually supposed to cost 1.25 per to them. Maybe a pooled dollar amount and have a price per slot in each game config so TCA V2 can deduct from that dollar amount based on the resellers cost.
  3. C:\Documents and Settings\Administrator\Desktop\counterstrike tools>date/t Tue 10/13/2009 Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: "Counter-Strike Source" "ageofchivalry" "diprip" "dods" "dystopia" "episode1" "esmod" "garrysmod" "hl2mp" "insurgency" "l4d_full" "left4dead" "orangebox" "smashball" "synergy" "tf" "zps" ** 'game' options for HL1 DS Install: "cstrike" "cstrike_beta" "czero" "dmc" "dod" "gearbox" "ricochet" "tfc" "valve" ** 'game' options for Third-Party game servers: "ageofchivalry" "darkesthour" "darkmessiah" "defencealliance2" "diprip" "dystopia" "esmod" "garrysmod" "insurgency" "killingfloor" "marenostrum" "redorchestra" "ship" "sin" "smashball" [b]"synergy"[/b] "tshb" "zps" HLDS installation up to date C:\Documents and Settings\Administrator\Desktop\counterstrike tools>pause Press any key to continue . . . It's in the list and should update if spelled correctly.
  4. Kevin, I had a ticket in on this months ago when we were having issues with it. Can you keep me in the loop on this ?
  5. Well i do see it's mising your login info for one. This was a working bat I used. runas /env /savecred /user:testuser "S8.exe server DES10_Base-SmallA?hosttype=1?maxplayers=32?BotMode=7?FF=part?ServerName=Hypernia2?mapcycle=DES10_Base-SmallA-login=gfwlloginamehere-password=gfwlpasswordhere -port=7778 This will work using it in a bat or executing the bat via tCA. Not sure what the /profile is doing for you in there. Then of course you need to register the token under each user as well . Your token being a unique gamekey. One for each instance. So that .bat is s8.exe runas /env /savecred /user:testuser -registertoken=XXXXX-XXXXX-XXXXX-XXXXXX-XXXXX Notice when you use runas you have to put the quotes in front of the s8.exe but for some reason not close it out at the end of command. Like I said, very finicky game. EDIT: Run the register .bat 1st, then run the game under a user. You have to register the KEY to the windows user. Also Don't use wordwrap and make the line just one long one, it CAN NOT drop down a line or it will casue issues as well.
  6. Show me the contents of your .bat file you are executing.
  7. Thats not why they are using firedaemon. They are using it because of the multiple users issue. Not sure why you arent able to get it to run as it fires up fine for us it's only that it's a real pain in the ass to configure multiple users when running a lot of servers on one machine. FD is just faster to configure for multiple windows users. The only other issue is using a runas.config wont allow for desktop interaction but a .bat will using runas /username /password /env /env switch tells it to run in that enviroment or on the active desktop. I can tell you that we had a hell of a time getting these up even on a .bat as the command line is very tempermental. It had something to do with format or even spacing. I was the one who finally did get it up after a few hours of tinkering. It's really to bad and I hope Robert and team resolve these issues. Really is a great game from a client/gameplay standpoint. If you have to use a .bat justt keep it restricted globally and add in the allowance to allow.bat editing in just that game directory. Then make a custom config editor so it only writes to certain lines of the .bat and remove ftp access to the binaries folder. Make it hidden or whatever. EDIT: W00T 1000th post!!!
  8. First.. There are no issues running it using TCADMIN. The only issue is running multiples as it requires a seperate user. Make sure you only need install the GFWL partnernet not the entire client if its public. Sort of a lite version of GFWL as I see it, and only one install of that per machine to default location. I posted one of our cfg's but this was when Timegate was using Gamespy and you will need to remove the maxplayers from the custom commandline area as we had it so Southpeak/Timegate could manipulate the entire structure. You will also need to remove the updates listed as these were CLOSED Alpha/Beta updates that are not available to the public. You should then be able to install multiples but would need to use the tcadmin knowledgebase article on running services under a different user. Also we never got a decent querry from the game to TCA. ECF or Luis may be able to add that in as I am not sure what protocol its now using, as I said it was gamespy but has since gone to GFWL. This will start only one instance without issue. You can use the same one for the X-servers if they released those publicly. Keep in mind this Config ws used during developement of the game so the Custom commandline editor gives full access, you'll need to remove the lines you dont want them to have access to> specifically port and slot count. this also may not contain all the default .ini files to write to as when we were testing the game did not read from the .ini files it was all command-line. Enjoy.. Section8.txt
  9. What other issues? I see only the login issues as the problem. I may have others resolved as we have been hosting these servers for month's.
  10. S8 can be run with TCa but it's a real pain in the @ss. Here are the real issues. Only 1 S8 server instance can be run per windows user. This is becasue S8 requires Games for Windows live accounts to login to the lobby and only 1 live account per windows user can be run. Also each windows live account requires a unique token or game key. Now you can have the client input this key in the the command-line but you still need to have a user that has ADMIN privledges in order for it to login to live. Also each token or key needs to be registered under that windows user account. Then you'll need to set tca to run this specific instance as that user in the service folders follwing TCA's guide in the knowledgebase. It's really to bad since I have had opportunity to play this game since the beginning and it's really a good peice of work. Southpeak and Timegate did a great job on this game. Originally They were using both GFWL and Gamespy but I think they went with GFWL becasue of the X-box servers they have. Wouldn't really know but thats my guess to that one.
  11. Yeah, the Apps GUI looks nice I just never see a need for all the extra crap. To each his own I guess.
  12. netstat does the same thing without installing additional software on your machine netstat -a -b
  13. Change path of relative executable to /orangebox/srcds.exe
  14. I don't remember off hand. 150MB I think. We use affiliate builds which use less and don't require video.
  15. It's a ram game only. CPU is only upon map rotation .
  16. There's a exe patch coming out very shortly.
  17. You got a bot in there?: or a reserved slot?
  18. Remove the trailing slash from the FS path in my config.
  19. bind it to primary IP it will show.
  20. Try setting ranked to 0 if it's on 1. si_ranked=0
  21. Doom3 Or you could ask Rich. Sheesh..
  22. I just had a look at the retail and all you need is the contents of the MP folder it looks like.
  23. Actually Rich thats the list they gave us in a Email. It's not a secret and if you or anyone else made the list and it's incorrect then I'm sure when there official page goes up it will be corrected. No need to be a A**hole. Also a List of providers isn't actually a product now is it. Sheesh..
  24. yeah as long as you have those dedicated server files this should work. i can't get compatability to work yet though. I was trying Doom3 as it looks like the same engine as ETQW which uses Doom3 compatability. Here's the Official GSP list FYI thye should be posting it public later this week. GameServers: gameservers.com Hypernia: hypernia.com LeetServers: leetservers.com MultiplayUK: multiplay.co.uk MyIS: myinternetservices.com AtttackGaming: attackgaming.com SigmaServers: sigmaservers.com ArtofWar: artofwarcentral.com UltimateGameServer: ultimategameserver.com EDIT: DOOM3 seems to be working with it. Wolfenstein_ MP.txt
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