Well then..
Grab it here
http://unitedsquads.net/imagesmom/CSS_Mods.rar
FYI he didn't name all the mods with Version numbers so there is no way of telling which V. it is. ........................ All in all good work though.
Becasue you need to use the +fs_locappdata thing which is not recomended by Treyarch or most of the community.
http://www.fpsadmin.com/forum/showthread.php?t=16316
Thanks All. It did take a few hours for sure but all of our Configs are actually like that. It really helps with the clients that are not to adept at editing the configs directly.
Yeah I hear ya Rich, but either way anyone who logs into a server with our redirect can see it anyway right? Also any unscrupulous former clients can do that as well(and there are tons of those in this world). Besides I was busting your Chops based on the comment you made to someone else.
On a side note: If we were that concerned about the BW we wouldn't have this open to the public, and has been for years.
http://downloads.hypernia.com
I am releasing this for those of you that want a config with a Highly advanced Config editor.
Load it up and check out all the Advanced stuff I put in there at the bottom of the editor. Note.. When the server.cfg is generated after each line there is a comment with the default setting so if clients screw up the cfg you can see what the default value was.
Please remeber.
If I typoed something let me know and I'll edit it. If there are errors let me know in a professional manner and I will fix them.
Don't bitch about anything since I am giving you 4+ hours of work for Free!!
To DefconRich>> Unbrand it yourself dude, I did the hardpart.
Enjoy...... Call of Duty World at War.txt
Is your install file pack called cod5? It needs to match whats in the CFG and Jason has CODWAW since there is no such thing as cod5. You will need to either edit your file name or change the config to match your file.
Thats becasue it uses about 30-50% cpu on a dual core and only binds to one IP. I made a comment to one of my co-workers on this the other day and said it's gonna be a 8-10 dollar a slot game. LOL That pretty much made up my mind not to offer it until they fix it.
Another reason we do not take pre-orders for a game.
I went so far as to rip the server launcher exe apart and found that it creates a startserver.bat that it uses to fire the FC.exe but I can't find the damn thing. It must be making it in memory and then dumping it after the game fires up. If anyone can find that bat file it makes upon execution it will probably have the command-line in it.
How is that config going to work when it contains this..
<RELATIVEEXECUTABLE>/</RELATIVEEXECUTABLE>
Don't post crap that wont help people.
Here have mine..... FPS Boost.txt
The Beta update did not alter anything that would effect a regular DODS TCA config. I beleive that came preloaded in TCA.
This is the changelog:
Achievements are now all stored locally as well for offline achievement dialog
Fixed view model lag being jittery
Fixed some viewmodels occasionally skipping their fire animations
Fixed quickswitch exploit
Fixed some overlays being too transparent
Fixed a case where an enemy player could be credited for an area capture
Playtime statistic now records time spent as class, not time alive as a particular class
Upload stats when we join spectator, change class and on changelevel
Fixed crash with ai_test_los console command
Adjusted global bloom scale
New nemesis icon