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ECF

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Everything posted by ECF

  1. ECF

    COD2

    I think this command if I remember correctly can be used to call external map config files that are not included in the server config file. seta sv_mapRotationCurrent "" Example: seta sv_mapRotationCurrent "clanmapcycle.cfg" I could be wrong though?
  2. ECF

    COD2

    I tried calling the +exec <configname> in the commandline. Thats when it errored and said you must have a profile set.
  3. ECF

    COD2

    Hmmm, I just verified this myself. Sneaky buggers they are. I tried the server.cfg route with little success. The server says cant start map without a profile set
  4. ECF

    COD2

    I took out mine, and your old one, and we will use this update one. Thanks.
  5. ECF

    COD2

    Eh, I forgot about that. Thanks Hogie
  6. ECF

    COD2

    See Hogie's config below
  7. ECF

    COD2

    Thanks Hogie! I am installing a server now. If the config works I will post it.
  8. ECF

    COD2

    Hogie can you post your cfg file. I tried the manual config method, but it did not prompt me with the config has changed message etc.... If you could post that file up, I would be grateful Just the mp_config.cfg file that is supposed to be created automatically aftee setting the directories etc..
  9. ECF

    F.E.A.R.

    You can edit the shortcut to the exe file, but the game still looks in the odd folder for the config files. This brings up another problem. With the files in that directory, each server will have to have a differently named config file. Otherwise multiple games will pull from the same config. So you will need to name the configs like: clan1.txt clan2.txt and so on. So as it looks you will need to create manual services for Fear games. Hopefully COD2 will be better
  10. ECF

    F.E.A.R.

    I took a quick look at the MP demo server files today. It appears that the dedicated server looks for the server configuration file in the Documents folder regardless of what you put in the command line. So using the automation process for this game will not work as far as I can see. The configuration file however is straight forward. Simply edit the slots in each gametype, and put the ip in bindtoIp field.
  11. I would imagine there are a few files that you can get rid of which pertain to the game rather than the dedicated server. But I would suggest using the entire install.
  12. LFA may has taken a look at the query and may release an update for it tonight or tomorrow. I think there was a couple other things he had added as well with the email templates.
  13. I have LFA looking into the changes that need to be made for the query.
  14. OK, here is the latest stripped down version of the config. I just finished testing it on our test server and it works. This config starts the server in DM mode and utilizes the mapcycle file as well. Please test it out and let me know if anything is off. Q4.txt
  15. I will be sorting through the config file at some point to sift out the uneeded parts. Once done, I will post an updated config file. A good place to look is the readme.txt file. It has a lot of the server cvars in there that are not listed in the default config file.
  16. Cool, feel free to post up an updated one when you can. I just wanted to get something up that worked, so users could have the game up and testing it.
  17. Dont forget to put seta in fornt of you mapcycle command. Otherwise the server simply shuts down after the first map is over. You can also set the mapcycle and GameType as well.
  18. Just found that out the hard way...
  19. Making a generic config for it right now. Can you confirm the command line variables are the same as Q3 Hogie? eg. +set net_ip etc...
  20. Nice Hogie. If you feel incline, we could sure use a copy of the files for testing over this way. If you can help, shoot me an email kevin@tcadmin.com I am grabbing the game tonight to check it out for myself Thanks
  21. Nothing has been released yet. but from what we can tell, it is based on the Doom 3 engine, but has been optimized for netplay. Also don't forget to keep an eye out for Call of Duty 2
  22. Any file you want filled by TCAdmin at the time of game creation should be within the install files, but should be blank. TCAdmin fills the file in when you use the automation process if you have entered contents into the template file in the panel.
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