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ECF

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Everything posted by ECF

  1. Never even heard of it... Is it new?
  2. Just use the tv_maxclients command Here is a link to Valve's WIKI on STV: http://developer.valvesoftware.com/wiki/Source_TV
  3. Generic Config with: serversettings.com reservedplayers.con default.cfg (for rcon) Please note I have been testing some rcon methods over different ports. This config is set to port 16567 for rcon. Please make sure you edit that to whatever port you are using. BF2SF.txt
  4. I ran into the same error when I tried editing the config here to work with it
  5. I have a generic SF config. But there appears to be a bug in the new BF2CC program. Last I heard they were working on a fix for it. If you want the generic one I have, I can post it.
  6. People do it both ways. For some it is esier to config a default game install, and then add the mod. For others it's easier to put the mod right in the config and install. A good example of this would be for Counterstrike. Many game clients want some form of server control such as AMX or AMXX. So our clients actually create 2-3 different installs and configs. One for each. that way when a client orders a CS server with AMX, they can simply fire that install, instead of having the client do it afterwards. Or of course you can create the mod and simply click the install button after the initial server is setup.
  7. ECF

    COD2

    Login to Remote Desktop in console mode. Edit your remote desktop shorcut and add this on the end: /console Put a space in between the end of the line and that command. Also make sure you have "interact with desktop" checked for that game service, in the service settings.
  8. ECF

    COD2

    Login as console and check for any messages. Most likely the lame pop-up messages that COD2 produces when configs change.
  9. That's not on the list of supported games. Can you point out where you saw it? Current list of supported games can be found at the bottom of this page. http://www.tcadmin.com/demo.html
  10. Also, please remember to adjust your windows multimedia timer on your servers. To do this you can simply login to your server and run windows media player. You can leave it minimized, but make sure it is running at all times so the windows mm timing get's changed. Otherwise the tickrate in the command line will not work properly and will simply eat extra ram.
  11. Im think that if we create file links to both serversettings.con and the servermanager.cfg file and include the same template file, this may work. However, getting the users into the manager users file will be tricky, since they are encoded So I guess for now we will need to run the servermanager at least once on the server so we can add an admin user to the manager. Maybe you can ask kevlar if there is a way to enter admin users as plain text, so we can include a default admin user in the manager via the automation process.
  12. I guess I take that back. I see where is does not take the serversettings.con file and transfer it to the servermanager.con file like the BF series. I wonder if I enter a server seetings.con file instead????
  13. I saw the Server Manager, but didn't even take a look for the Remote it was late like 3am, so I must have missed it. Thank you for the info on the query port though. Ill have Luis add it to the list as Battlefront 2 in the next update.
  14. Well I was able to get it to work correctly with the autoinstall in the serversettings.con file by actually starting the manager on the server with the default install files I am using. It will create the settings files etc... Then simply edit and use that for your default install, creating a link and template file for serversettings.con of course. I don't have the manager yet, so I could not test it as far as connecting remotely. Also need to figure out what game protocol and port it uses for the query.
  15. Email me and Ill hook you up. The least I can do for your help in the past.
  16. I understand. If you want I will have a config file for it tomorrow. I want to do the config editor for it. And I can send you the zip package with the files if you like. Then simply add it to your billing, and you are good to go
  17. I would suggest you rethink hosting it hogie. I am pawing throught the config right now. Very simple to run with the BF manager. Just my $.02 to you
  18. You can allways download the server files from the above link and create one as well
  19. Well I hit blackbagops for the manager, but they do not have download links yet. So I guess we wait?
  20. Cool. Thanks for the info Zero. I think most clients simply start the manager without any variables and then start the actual server through that. Then if the manager fooks up for whatever reason, they can restart it in TCAdmin without effecting the game server itself.
  21. Not out yet as far as I know.
  22. We use this on our test server to run the actual Master TS server as a service. It won't install it, but it has the correct ports etc.. for when you create it as a manual service. TS.txt
  23. ECF

    COD2

    Instead of posting another txt file I will post a config I found on the net. Feel free to pick out the cvars you need. <div class="pre"><pre> Call of Duty 2 Dedicated Server Configuration file // This config is set to CTF via the map rotation. If you would like to change to another gametype, use one of the map rotations at the bottom of this config. // ************************************************** *** // *********** Server Security & Errors ************* // ************************************************** *** //Passwords set rcon_password "%rconpassword%" //CHANGE ME set sv_privatePassword "%%privatepassword%" // OPTIONAL CHANGE ME set g_password "%privatepassword%" // Only used if you want to close your server to the public //Logging set g_log "Server1_mp.log" set g_logSync "1" //SV Pure set sv_pure "1" //SV Cheats set sv_cheats "0" //Allowed Clans set sv_allowedClan1 "" set sv_allowedClan2 "" //Disable Console set sv_disableClientConsole "0" set sv_reconnectlimit "3" // ************************************************** *** // ************ Public Info **************************** // ************************************************** *** // SETS/PUBLIC INFO (stuff that shows up in server info) sets g_needpass "%isprivate%" // Denotes whether the server is public or private sets .IRC "" // your IRC channel + server here (optional) sets .Admin "" // Make it your IRC or site nick maybe (optional) sets .Email "" // You're email address (optional) sets .URL "" // your website here (optional) // ************************************************** *** // *********** Server Dvars **************** // ************************************************** *** // Hostname and MOTD sv_hostname "%hostname%" set scr_motd "" // Reserved Slots set sv_privateClients "" //Allows players to enter the server without taking up public slots //Downloads seta sv_allowAnonymous "0" set sv_allowdownload "1" // Server Packet Rate set sv_maxRate "20000" // Limit Laggers and reconnect spammers set sv_reconnectlimit "3" // Limits how long a player must wait to reconnect to a server set sv_minPing "0" set sv_maxPing "220" // - Banning set g_banIPs "" // AntiFlooding Settings set sv_floodProtect "1" // ************************************************** *** // ******************** Voice ************************* // ************************************************** *** set sv_voice "0" set sv_voiceQuality "1" // ************************************************** *** // ******************** Map Rotation ******************* // ************************************************** *** // Set the Gametype //set g_gametype "ctf" // This is handled by the map rotation. // Set the Map Rotation set sv_MapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_toujane gametype ctf map mp_trainstation" set sv_maprotationcurrent "" // Match Setup Options // Use these to set how your server will play a map. // CTF set scr_ctf_scorelimit "5" set scr_ctf_timelimit "30" // S&D //set scr_sd_bombtimer "60" //set scr_sd_graceperiod "15" //set scr_sd_roundlength "4" //set scr_sd_roundlimit "0" //set scr_sd_scorelimit "10" //set scr_sd_timelimit "0" // TDM //set scr_tdm_scorelimit "300" //set scr_tdm_timelimit "30" // DM //set scr_dm_scorelimit "50" //set scr_dm_timelimit "30" // HQ //set scr_hq_scorelimit "600" //set scr_hq_timelimit "30" // ************************************************** *** // ***************** Gameplay Dvars **************** // ************************************************** *** // Team Icons set scr_drawfriend "1" // Friendly Fire set scr_friendlyfire "0" // Kill Cam & Spectate set scr_killcam "0" set scr_spectatefree "0" set scr_spectateenemy "0" // Auto Team Balance set scr_teambalance "1" // Force Respawn set scr_forcerespawn "1" // ************************************************ // ******************* Voting ********************* // ************************************************ set g_allowvote "0" // ************************************************** *** // ************ Weapon Settings ************************ // ************************************************** *** // Weapon Ammo Pools set g_weaponAmmoPools "0" //Snipers set scr_allow_enfieldsniper "1" set scr_allow_kar98ksniper "1" set scr_allow_nagantsniper "1" set scr_allow_springfield "1" set scr_allow_svt40 "1" // Rifles set scr_allow_enfield "1" set scr_allow_kar98k "1" set scr_allow_m1carbine "1" set scr_allow_m1garand "1" set scr_allow_nagant "1" set scr_allow_g43 "1" // MGs set scr_allow_bar "1" set scr_allow_bren "1" set scr_allow_mp44 "1" set scr_allow_ppsh "1" //SMGs set scr_allow_sten "1" set scr_allow_mp40 "1" set scr_allow_thompson "1" set scr_allow_pps42 "1" set scr_allow_greasegun "1" // Shotgun set scr_allow_shotgun "1" // Grenades set scr_allow_smokegrenades "1" set scr_allow_fraggrenades "1" map_rotate // Below is a listing of Map Rotations for each gametype, along with gametype settings. //Map Rotations TDM: //set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation" CTF: //set sv_mapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_toujane gametype ctf map mp_trainstation" DM: //set sv_mapRotation "gametype dm map mp_breakout gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_dawnville gametype dm map mp_decoy gametype dm map mp_downtown gametype dm map mp_farmhouse gametype dm map mp_leningrad gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_toujane gametype dm map mp_trainstation" HQ: //set sv_mapRotation "gametype hq map mp_breakout gametype hq map mp_brecourt gametype hq map mp_burgundy gametype hq map mp_carentan gametype hq map mp_dawnville gametype hq map mp_decoy gametype hq map mp_downtown gametype hq map mp_farmhouse gametype hq map mp_leningrad gametype hq map mp_matmata gametype hq map mp_railyard gametype hq map mp_toujane gametype hq map mp_trainstation" SD: //set sv_mapRotation "gametype sd map mp_breakout gametype sd map mp_brecourt gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_decoy gametype sd map mp_downtown gametype sd map mp_farmhouse gametype sd map mp_leningrad gametype sd map mp_matmata gametype sd map mp_railyard gametype sd map mp_toujane gametype sd map mp_trainstation" </pre></div>
  24. ECF

    COD2

    shouldn't this set g_inactivity "120" be this seta g_inactivity "120"?
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