ECF
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Everything posted by ECF
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https://steamcommunity.com/app/346110/discussions/0/152391995405429652/
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I think this was handled via support. Cause: Lack of updated Direct X files. Solution: Run web update for Direct X.
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You should really restrict or unrestrict files through TCAdmin. By removing or changing that line you are allowing any file to by uploaded to your server(s). Only a matter of time before your box is hacked by allowing any file.
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Initial Configuration Issues - Server using local IP only
ECF replied to MilSim Game Hosting's topic in Windows Support
IPs When modifying or after saving a new server, an icon for Server IPs will appear at the bottom. If you click on it you can specify all the server's IPs. It is recommended that you only use the import button. If the IPs are not imported you need to configure them in the network adapter first. Router/Hardware Firewall If your server is behind a router or hardware firewall when you click on the import button it will add the private network IPs. This is not an error. Game servers must bind to the private IP since that it is actually configured in the server's network adapter. If you want TCAdmin to display the public IP enter it in the Hostname field.- 1 reply
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- ip address
- local
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(and 1 more)
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It is explained here: http://help.tcadmin.com/Configuration_Files
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Ooopsie
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I have found that different versions of MC and different mods can require different versions of Java. I found it best to install both 32 bit and 64 bit on your server just in case. And some versions of MC mods require older versions of Java, whereas some require the latest...
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Put in a support ticket. Easiest way to get your issues fixed.
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We may possibly in the future. You can grab all the lastest configs in our forums.
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Use the CODE tags when entering commands. That should take care of the spaces. Example: RMDIR /S /Q "%ThisService_RootDirectory%Engine\Binaries\ThirdParty\SteamCMD RMDIR /S /Q "%ThisService_RootDirectory%ShooterGame\Content\Mods
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Speeding up the setup/provisioning process
ECF replied to gijs007's topic in Feature and Module Ideas
The slowness is due to the data transfer from 10 servers that are collecting player count CPU, RAM and disk space. Everyone wants all this info to display to the client. All this data needs to be sent back to the master server to be stored in the database. Take 10 dedicated servers and multiply say 20 game servers on each server. That is 200 games that have to send their CPU, RAM and disk usage back to the master server. Now factor in that most hosters want to display as much historical data as they can such as players, RAM, CPU over a month etc... Then factor in the storage into the database from each of these data files which takes CPU as well. Now we need to factor in all the log files that people wanted for security, such as website access, database access and commands that are run. The code is fine, the data that hosters want to keep and display will cause a huge slowdown if there is gigs of it being sent back to the master. Luckily we added the option to set the amount of data to save and store. But no one wants to lose their precious Player count, RAM and CPU graphs for a entire month. That would just be silly talk A simple server snapshot query of what the server is doing at the moment would be fine in my opinion. But everyone is all about the historical stats. -
![map] would not be a valid variable in the custom commandline. Any user accessible command you create for the user would be put into the spot where !$[service.UserCommandLine] is placed in the custom commandline. Note: You can create as many commands as you like for the user to have access to. Second Note: The user is actually creating their own brand new commandline which has its own name and they can then access and switch between the default and any custom one they build with the variables you allow.
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Lets say you create a user commandline option for the starting map under custom commandlines as a textbox or pulldown menu with a listing of maps. You could use the following commandline to allow the user to change the starting map: -game csgo -console -maxplayers_override $[service.Slots] +exec server.cfg -ip $[service.IpAddress] -port $[service.GamePort] ![tickrate] ![authkey] !$[service.UserCommandLine] The custom variable would be placed where $[service.UserCommandLine] is placed in the commandline. Example: Client chooses map_3 from a pulldown menu option "you" have created. They could create a new commandline which would be like the following: -game csgo -console -maxplayers_override $[service.Slots] +exec server.cfg -ip $[service.IpAddress] -port $[service.GamePort] ![tickrate] ![authkey] !startmap map_3 The user created commandline is given a new name, and users can switch between multiple commandlines to make one active.
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This would be a base commandline to start the game. The "User Commandline' variable" can be added to this commandline. You can them setup commandline variables that users have access to and allow them to create a new commandline based off of the default one, and the commands you allow them to change. A couple of good examples of what you can do with this feature. 1. Allow the customer to create a new commandline with a different starting map of their choice. 2. Allow client to call a different mod in the commandline. User variables are added to the default commandline so you can keep it secure from people running anything they want.
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http://clientforums.tcadmin.com/search.php?searchid=621030 Plenty of config files and info under the search.
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Thank you for sharing
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Yeah... I would think it would be. Just a thought.
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Luis is working on sending CTRL+C, I am not sure if it is going to be possible though. If anyone has contact with the developer of Conan you may want to ask them if they can add a graceful shutdown to the server. Just a thought...
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Luis is currently testing on a client's server. Hopefully he can find a way to send the command.
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Running as Interact with Desktop, TCAdmin automatically sends the CTRL+C command before shutting down the process. However... judging by the tickets we have received that is not working for this particular game.
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With Windows you can check the "Interact with Desktop" option in service settings. This will allow the CTRL+C to be sent to the console. This method does not work on Linux. However, please see the following link for pause, wait and sleep commands. This may be needed so the server can shutdown properly. I have NOT tried this method. http://www.wikihow.com/Delay-a-Batch-File
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Make one and share. You will receive much love
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This may help? https://survivalservers.com/wiki/index.php?title=How_to_Create_a_Conan_Exiles_Dedicated_Server_Guide