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Everything posted by LFA
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View File Rust Starts on a single random CPU with low priority. Sets the priority and affinity back to normal when it writes "Server startup complete" to Rust.log. Link to Facepunch web rcon. Note: The scripts only work if the game server is not assigned a virtual server. Submitter LFA Submitted 05/09/20 Category Game Configs
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Go to settings > games > garry's mod > custom scripts and update the workshop scripts. https://help.tcadmin.com/Workshop_Browser#Garry.27s_Mod
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This is fixed by executing this command: /home/tcadmin/Monitor/updatetool 2.0.145
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Can you try importing this config and create a new game server with it? You can change the name after importing so you are sure you are using the correct game template. ark - Linux.xml
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Sorry install the update again to get it back. Make sure you install the update using system > check updates. If you install the update manually it does not update the database. Have you tried downgrading back to 2.0.143 to test if it starts? The way the services are started has not changed. The only change is after they have been started it changes the processor group but that is only applied if you have more than 64 cores. Maybe you can also try with TCAdmin.EnableLauncherService=False in TCAdminServiceManager.exe.config. You will have to kill all TCAdminServiceLauncher.exe processes and restart the service manager.
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Have you tried this? https://help.tcadmin.com/Compatibility_with_Windows_10_and_Windows_Server_2019
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New Added support for processor groups (more than 64 cores). Reduced control panel CPU usage. Improved control panel performance specially when viewing services on remote servers. Optimized WHMCS sync task. Optimized billing api server selection. Updated IronPython to 2.7.9. Scripts don't require Python 2.7 anymore. Sub admins are not allowed to create custom FTP virtual directory outside of the user files path. Fast download sync can only be started once per service. Game keys can be configured per IP. Added before workshop auto update event. An example for this event that sends a message to players can be found here. Added before steam auto update event. Added subadmin permission to override min slots. Added sub admin role permissions for edit/view servers, edit/view server IPs. Previously the server permission gave full access to these settings. All text in the Workshop browser can be translated except the text from Steam. Added option to update existing theme in MVC theme import. Added start time and fast download info to MVC. Date will be correct after next restart. Updated 2020 templates can be downloaded here. Added start time to ASPX (temporarily removed in 2.0.144 beta). Date will be correct after next restart. Added fast download live stat to ASPX templates. Plugins/Modules Alexr03 has released a discord bot for TCAdmin. Updated Workshop scripts for Conan so mod order can be updated manually. Bugs Fixed error when stopping the monitor and killing sub processes. Fixed game server mover when master is running on Linux.
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I think I found the solution. Create this custom batch/shell script for the after created and after reinstalled events with "Execute as the service's user" checked. In the game's steam tab check "Execute as the service's user". Then create a new game server and see if it crashes after installing a mod. I created a new game server with fresh files and it worked for me. mkdir -p ${ThisService_RootDirectory}Engine/Binaries/ThirdParty/SteamCMD/Linux cd ${ThisService_RootDirectory}Engine/Binaries/ThirdParty/SteamCMD/Linux curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - ./steamcmd.sh +exit ln -s /home/`whoami`/Steam/steamapps/ ${ThisService_RootDirectory}/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps
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I think it's a bug with the game files. I created a new game server with fresh files and it's crashing. Unfortunately I didn't have enough space in the server so I deleted the files that were working. I tried the steam update with verify/validate but it still crashes. Downloaded it twice. Same error. Actually it only crashes when I have any mod installed. Same error you are getting.
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Did you run the steam update? I had these crashes with any workshop mod but the latest update fixed it on my test server.
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Look at the updated ark script. It uses regular expressions to update the .ini file. It should work for any cfg that uses the format variable=value You can learn iron python from any python tutorial. It's basically the same with the added benefit of being able to also use the .NET class library. I just started by learning the basic python syntax from Google and using the .NET classes. You will notice most of my scripts only use .NET unless I found python code that would do exactly what I needed.
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New MVC template settings allows configuring a custom or random background. Updated default MVC template with new logo and other minor changes. It can be downloaded here https://community.tcadmin.com/files/file/20-default-dark-and-light/ . Released new 2020 template. It can be downloaded https://community.tcadmin.com/files/file/21-default-2020-dark-and-light/ . Added icon to switch between light and dark themes. The dark/light themes must be configured in the theme's advanced tab. Scripts with no event can be scheduled. When a sub admin imports a game it automatically gets added to his role's permissions. Scheduled tasks defaults to day view with completed tasks unchecked to improve performance. Experimental Spiget support is currently enabled under the Bukget icon. Bug Fixes Fixed log download with https/MVC. Fixed iframe loading in Firefox/MVC. Custom MVC templates show button images without having to copying the files to the new template's folder. Fixed task time in scheduled tasks according to the user's time zone. The same task could be started twice. Fixed out of memory error when installing large workshop collections. AllowedLinkPaths in Override.config was not allowing more than one path. Fixed error when scheduling a global script with parameters. Fixed access denied when selecting some scheduled global scripts. Disabled MVC templates are no longer shown at login.
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Downloads have been approved.
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View File Default 2020 (Dark and Light) The default 2020 theme. Requires TCAdmin 2.0.143 or greater. Submitter LFA Submitted 03/15/20 Category Themes
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View File Default (Dark and Light) The default 2019 theme. Requires TCAdmin 2.0.143 or greater. Submitter LFA Submitted 03/15/20 Category Themes
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Under these lines: # Only extract files the correct folder depending on operating system oseditor="WindowsNoEditor" if Environment.OSVersion.Platform == PlatformID.Win32NT else "LinuxNoEditor" noeditor=Path.Combine(InstallPath, oseditor ) Add these to use Windows folder if Linux doesn't exist: # Use other OS folder if it doesn't exist. if not Directory.Exists(noeditor) : oseditor="LinuxNoEditor" if Environment.OSVersion.Platform == PlatformID.Win32NT else "WindowsNoEditor" noeditor=Path.Combine(InstallPath, oseditor )
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Do you get the same error with other mods? It looks like it steamcmd is only downloading the Windows folder now. The files are probably cross platform anyway. If that's the case I have to update the script to use the Windows folder if Linux doesn't exist.
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This is included in 2.0.142.6
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I'll add it to https://help.tcadmin.com/Custom_Scripts If you need more lines of codeyou can do this: $ipy<% ... ... ... ReturnValue="xyz" %>
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Instead of: $[Service.RootDirectory] use: $ipy<%=ThisService.RootDirectory.Replace("\\", "\\\\"); %>
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I updated the scripts.
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You can add a custom script for the before reinstall to move it out of root and after reinstall to move it back in. I'll add the scripts later.
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The updated script that uses FTP does not store a local copy of the file. Each backup file in ftp has a local file with size 0. This is just to know what we have in FTP and it can be shown in the list when restoring. The Backups folder needs to be inside the game server root. It doesn't use up any space. You need to hide the Backups folder using the game's file system permissions so the user doesn't delete anything.
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I uploaded an updated version of the backup/restore script that uploads the backup files to FTP. https://help.tcadmin.com/Backup_%26_Restore_Scripts_with_FTP_Support
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It's fine by me. I probably won't participate much.