Gotteshand Posted October 17, 2017 Share Posted October 17, 2017 Hey BRIT, what happened to your mega thread? DnL is playing up again for my server Hi. I can send you my XML which works. VG Link to comment Share on other sites More sharing options...
Monotono Posted April 23, 2018 Share Posted April 23, 2018 Anyone has a Working XML? Would appreciate it! Greetings Mono Link to comment Share on other sites More sharing options...
jungleNZ Posted April 24, 2018 Share Posted April 24, 2018 Not mine but his.Dark and Light - Windows.xml Link to comment Share on other sites More sharing options...
KGM6911 Posted June 25, 2018 Share Posted June 25, 2018 Is there something like automanagedmods that Ark has for Dark and Light? I tried setting mine up the same as I have my ark servers but that didn't work. Or does anyone know how to extract the .z files that are downloaded using workshop_download_item with steamcmd? Link to comment Share on other sites More sharing options...
Karl Thomas Posted June 25, 2018 Share Posted June 25, 2018 You could use Ark Mod Downloader https://github.com/barrycarey/Ark_Mod_Downloader it will download the mod via the id and extract the .z file Link to comment Share on other sites More sharing options...
KGM6911 Posted June 26, 2018 Share Posted June 26, 2018 Thanks for the reply. I had been trying to use that. I tried to modify it for Dark and Light but I was unable to create an executable that would work. I tried a few different versions of python and py2exe to do it. Have you created a .exe for Dark and Light from these scripts? If so what versions of python and py2exe did you use? Or do you use it just as a python script in tcadmin and how did you do this? I've not been successful with getting python scripts to work yet. Any help is appreciated! Thanks Link to comment Share on other sites More sharing options...
Karl Thomas Posted June 26, 2018 Share Posted June 26, 2018 I have never done anything with Dark and Light but you can get the exe from here https://github.com/barrycarey/Ark_Mod_Downloader/raw/master/dist/Ark_Mod_Downloader.exe i had this setup for ark i just use batch script to download the mod Ark_Mod_Downloader.exe --steamcmd "D:\TCAdmin2\TCAFiles\Users\SteamCmd" --workingdir %ThisService_RootDirectory% --modid %ThisService_Modid% i have Script parameter checked for the %ThisService_Modid% variable so when they run the script they get a text box and they just enter the modid Link to comment Share on other sites More sharing options...
crunkinshoe Posted June 29, 2018 Share Posted June 29, 2018 I have never done anything with Dark and Light but you can get the exe from here https://github.com/barrycarey/Ark_Mod_Downloader/raw/master/dist/Ark_Mod_Downloader.exe i had this setup for ark i just use batch script to download the mod Ark_Mod_Downloader.exe --steamcmd "D:\TCAdmin2\TCAFiles\Users\SteamCmd" --workingdir %ThisService_RootDirectory% --modid %ThisService_Modid% i have Script parameter checked for the %ThisService_Modid% variable so when they run the script they get a text box and they just enter the modid Has anyone figured out a way to get mods unpacked? I tried editing the .exe with DnL parameters however it doesn't seem to work. Link to comment Share on other sites More sharing options...
Karl Thomas Posted June 29, 2018 Share Posted June 29, 2018 I had a bettter look at the ark mod downloader and it wont work without editing the .py file becuase it coded to the ark mod directory however i downloaded a DnL mod with just steamcmd it was not in a .z file this is what i used @echo off REM 529180 is the game id REM 1402919630 is the mod id D:\TCAdmin2\TCAFiles\Users\SteamCmd\steamcmd.exe +login anonymous +workshop_download_item 529180 1402919630 +quit Link to comment Share on other sites More sharing options...
crunkinshoe Posted June 29, 2018 Share Posted June 29, 2018 The DnL mods I looked at were all .z and in the same format as ARK as the game is basically an ARK clone. If I were to use the Ark_Mod_Downloader.py directly (with the appropriate edits) where in the TCAdmin files do I put arkit.py? I tried in the server root directory where you would put the .exe file however it was not finding it. Link to comment Share on other sites More sharing options...
Karl Thomas Posted June 29, 2018 Share Posted June 29, 2018 No i think you will need to put the arkit.py in the TCAdmin2\Monitor\Shared\Lib folder if im not mistaken Link to comment Share on other sites More sharing options...
crunkinshoe Posted August 16, 2018 Share Posted August 16, 2018 It seems arkit.py will not work with TCAdmin as it does not support Python3. I haven't had any luck trying to compile the .exe with the DnL changes either. Did anyone figure out a way to extract the mods? Link to comment Share on other sites More sharing options...
Dennis Posted August 16, 2018 Share Posted August 16, 2018 1. Download Python3. 2. Create a bash script that execute somethings like python C:\path\to\downloader.py --modid <variable that stores mod id> Easy as that Link to comment Share on other sites More sharing options...
crunkinshoe Posted August 16, 2018 Share Posted August 16, 2018 1. Download Python3. 2. Create a bash script that execute somethings like python C:\path\to\downloader.py --modid <variable that stores mod id> Easy as that This is the error received when using this method: C:\TCAFiles\Users\Admin\2495>C:\Python\python.exe C:\Python\DNL_Mod_Downloader.py --workingdir C:\TCAFiles\Users\Admin\2495\ --preserve --modids 1419630194 Traceback (most recent call last): File "C:\Python\DNL_Mod_Downloader.py", line 419, in <module> main() File "C:\Python\DNL_Mod_Downloader.py", line 404, in main if not args.modid and not args.mod_update: AttributeError: 'Namespace' object has no attribute 'modid' Process exited with code 1 Link to comment Share on other sites More sharing options...
Dennis Posted August 17, 2018 Share Posted August 17, 2018 The python script is actually broken. See this: https://github.com/barrycarey/Ark_Mod_Downloader/pull/3 https://github.com/barrycarey/Ark_Mod_Downloader/blob/2207dbe2e417bf19e183761970fc27ed77e11ea7/Ark_Mod_Downloader.py Link to comment Share on other sites More sharing options...
crunkinshoe Posted August 18, 2018 Share Posted August 18, 2018 You are the man Dennis, thanks! One last issue is that it doesn't create the .mod file correctly. It looks to be creating a .mod file inside the mod's folder but not naming it to 123456789.mod (for example) and moving it to the root Mods directory. Any ideas on why this is? Link to comment Share on other sites More sharing options...
Dennis Posted August 18, 2018 Share Posted August 18, 2018 SteamCMD was updated to use the home directory of the user that runs SteamCMD. If I recall correctly, it's something like /home/tcagame_svc123/Steam. The script looks in /home/tcagame_svc123/123/SteamCMD - you need to change this from the script. Are you running the game server as TCAGame or user per service? Link to comment Share on other sites More sharing options...
crunkinshoe Posted August 18, 2018 Share Posted August 18, 2018 (edited) I'm running it as TCAGame. Just to clarify it does create the 123456789 folder with the extracted mod files and move it to the DNL\Content\Mods folder. It also looks to be creating the .mod file however it has it as just .mod and not 123456789.mod and it is leaving it in the 123456789 folder and not putting it in the DNL\Content\Mods folder. Edited August 18, 2018 by crunkinshoe Link to comment Share on other sites More sharing options...
crunkinshoe Posted August 18, 2018 Share Posted August 18, 2018 It looks like you can have the .mod file in the DNL\Content\Mods folder named 123456789.mod or in the DNL\Content\Mods\123456789 folder named as just .mod I wasn't aware the second was also an option as I had been doing it the first way for ARK. Everything looks to be working, thanks again Dennis! Link to comment Share on other sites More sharing options...
KGM6911 Posted September 9, 2018 Share Posted September 9, 2018 Thanks for clarifying this Dennis! Link to comment Share on other sites More sharing options...
Gotteshand Posted September 19, 2018 Share Posted September 19, 2018 Hi. I have some updates seemingly the problem that my XML file is outdated. The server starts and runs but after a restart the server stops running. Has something changed? The DLL files I have missing are always manually copied to the binary folder Does anyone have a current XML file? Many Thanks Link to comment Share on other sites More sharing options...
Gotteshand Posted October 9, 2018 Share Posted October 9, 2018 Hi. Does anyone have a working config here? My seems to be no longer the last update and the server stops after a short time Many Thanks Link to comment Share on other sites More sharing options...
numpty Posted October 9, 2018 Share Posted October 9, 2018 Hi. Does anyone have a working config here? My seems to be no longer the last update and the server stops after a short time Many Thanks I can have a look at the config and try it out sometime this week and if needed update it Link to comment Share on other sites More sharing options...
Gotteshand Posted October 9, 2018 Share Posted October 9, 2018 Hello. That's super nice thank you. I use the files only for me Private and my community. The main problem is that after each restart the old Savefile stops running. Have already tested several files and all have the same problem. The last file was from BRIT. Big Thxdnl - Windows.xml Link to comment Share on other sites More sharing options...
numpty Posted October 9, 2018 Share Posted October 9, 2018 I made my own config as soon as released. It's basic. But should still work. I'll test it out and if does I'll share it with you Link to comment Share on other sites More sharing options...
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