CloudNine Posted December 23, 2018 Share Posted December 23, 2018 Anyone got any information on setting up an atlas server? seems to be a very fumbled launch Link to comment Share on other sites More sharing options...
Skurnicki Posted December 23, 2018 Share Posted December 23, 2018 I "played" it yesterday... they just need to unlock it so private clusters can make shift the population so the offical servers can work Link to comment Share on other sites More sharing options...
Gotteshand Posted December 24, 2018 Share Posted December 24, 2018 Hi Do you have something new? The files there are at 100GB that can not be Link to comment Share on other sites More sharing options...
crunkinshoe Posted December 24, 2018 Share Posted December 24, 2018 Link to dedicated setup thread: https://www.playatlas.com/index.php?/forums/topic/3498-unofficial-dedicated-server-info/& Page 7 you will find working server files download links Link to comment Share on other sites More sharing options...
Tazhar Posted December 24, 2018 Share Posted December 24, 2018 Hopefully someone will have a working config soon <3 Link to comment Share on other sites More sharing options...
Gotteshand Posted December 24, 2018 Share Posted December 24, 2018 No Sorry my Config Crash Fatal error! VERSION: 5.9 ShooterGameServer.exe!FDatabaseRedisShared::LoadDatabaseConnectionInfo() (0x00007ff6a9a7883a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:79] ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateClientConnection() (0x00007ff6a9a75c0a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:157] ShooterGameServer.exe!UDatabase_ClusterInfo_Redis::Init() (0x00007ff6a9a82e0e) + 173 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\database_clusterinfo_redis.cpp:97] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6a9ebc738) + 20 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:307] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6aae0d6b6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6a9ea8aef) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6a9a371bc) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff6a9a36cb2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a9a36dba) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6a9a3c7fa) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6abcd392d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe7f518364) + 0 bytes [unknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe7fade821) + 0 bytes [unknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe7fade821) + 0 bytes [unknownFile:0] Link to comment Share on other sites More sharing options...
Gotteshand Posted December 25, 2018 Share Posted December 25, 2018 Hi. Now ist in Steamdb 1006030 open for Publik Best Reguards Link to comment Share on other sites More sharing options...
crunkinshoe Posted December 25, 2018 Share Posted December 25, 2018 I'm getting close to a working config. There are quite a few aspects to it unlike any other games I've done. You will need to make your own map in order to get the server started as one is not generated nor included with the server files. Link to comment Share on other sites More sharing options...
crunkinshoe Posted December 25, 2018 Share Posted December 25, 2018 Also each server currently takes a lot of CPU (15% usage on a 32 core machine) and at least 4.5GB RAM. Link to comment Share on other sites More sharing options...
Dennis Posted December 25, 2018 Share Posted December 25, 2018 Also each server currently takes a lot of CPU (15% usage on a 32 core machine) and at least 4.5GB RAM. A game that's not optimised from the same people the developed ARK? No way! ;-) Link to comment Share on other sites More sharing options...
conceptr980 Posted December 25, 2018 Share Posted December 25, 2018 (edited) Hopefully a working config will be posted soon as i got kind of confused working with Redis. Edited December 25, 2018 by conceptr980 Link to comment Share on other sites More sharing options...
Skurnicki Posted December 26, 2018 Share Posted December 26, 2018 Im willing to pay for an template that is easy to use, my gaming community is begging for a cluster and reading the step by step on nitrados wiki im finding my self mouthing "how the hell.." after each line i read. The concept is really cool but im still learning the tcadmin basics and this one far exceeds anything I know. Hell amonth ago I was proud to figure out how to add events tab to arks command line Link to comment Share on other sites More sharing options...
tisky07 Posted December 26, 2018 Share Posted December 26, 2018 I have the same problem like Gotteshand. So difficult to start it... Link to comment Share on other sites More sharing options...
Gotteshand Posted December 26, 2018 Share Posted December 26, 2018 Let's see how far he starts now Link to comment Share on other sites More sharing options...
Gotteshand Posted December 26, 2018 Share Posted December 26, 2018 No, my mistake is, I give it all crap and Redis is not working and there is something wrong with the jason files Link to comment Share on other sites More sharing options...
crunkinshoe Posted December 26, 2018 Share Posted December 26, 2018 I have the server online so I can confirm it does indeed work. Create a map. The default maps included with the editor have some issues (Ship lanes out of bounds, etc..) but if you zoom all the way out you will see the problems and can delete them) Edit the redis config to change default password. Search for foobared and change the password to something else. Use the batch file to start redis. Let that sit in the background untouched Export your map from the editor. It will create a export folder in the same directory with the JSON files but the servergrid folder will be empty. Export the map image export the cell images drop cell/map images into the servergrid folder drop the entire contents of the export folder into the shootergame directory for atlas Edit the JSON files to reflect you needs and make sure the ports are all in order Start the maps using the example given by Jatheish Link to comment Share on other sites More sharing options...
sparky81 Posted December 30, 2018 Share Posted December 30, 2018 I'm getting close to a working config. There are quite a few aspects to it unlike any other games I've done. You will need to make your own map in order to get the server started as one is not generated nor included with the server files. As Crunkinshoe said you have to make the maps for the server in order to get the server up. Can confirm the server files work with the right setup. Link to comment Share on other sites More sharing options...
crunkinshoe Posted January 3, 2019 Share Posted January 3, 2019 (edited) Just found out you need a separate redis server instance on a different port for each cluster. Edited January 3, 2019 by crunkinshoe Link to comment Share on other sites More sharing options...
ECF Posted January 3, 2019 Share Posted January 3, 2019 Sounds like this game is a pain to host... Link to comment Share on other sites More sharing options...
crunkinshoe Posted January 4, 2019 Share Posted January 4, 2019 Sounds like this game is a pain to host... Ain't that the truth! Does anyone know how I'd get the redis-server.exe associated with a specific game server to stop instead of stopping all redis servers with taskill redis-server.exe? I know I can kill via PID but how would I get that specific PID? Thanks! Link to comment Share on other sites More sharing options...
Dennis Posted January 4, 2019 Share Posted January 4, 2019 Rename redis-server.exe to redis-server-USERID.exe and kill that instead - that was what we did for ARK Remote a long time ago Link to comment Share on other sites More sharing options...
fjamieson Posted January 4, 2019 Share Posted January 4, 2019 Been looking at Atlas too... Not being too clued up on TCA... how does one launch a second 'required' executable? I understand creating the 'game profile' and launching the game server. In the case of Atlas: I assume Redis is in the Atlas files distro, if not add it to the TCAGames\Atlas folder. As part of the game profile setup the Redis config file with the appropriate variables. Then upon installation execute a script that renames the .exe and launches the redis-server.exe. Any help understanding this process would be greatly appreciated. Link to comment Share on other sites More sharing options...
Ragonz Posted January 4, 2019 Share Posted January 4, 2019 This game is a pain in the [insert word here] I engineered a method to start/stop redis based on pid rather than the sensible way of just renaming it. Redis comes with Atlas files from steamcmd, yes create a script that runs before start to start up redis with your config file (use a different config name than the standard as it will be overwritten by steam) then use a after stop script to kill redis. Link to comment Share on other sites More sharing options...
Skurnicki Posted January 4, 2019 Share Posted January 4, 2019 Yeah I gave up on using tcadmin for this, I was able to get a 2x2 up and hell that was a pain in the ass just running it with bat files. I'm seeing host havoc has a config up (they use tcadmin) but on a help discord it sounds like they messed up Link to comment Share on other sites More sharing options...
Vicente Posted January 4, 2019 Share Posted January 4, 2019 Has someone managed to run atlas in TCA? I have created a config and everything works, but when the server starts, "Error" appears, but when checking the programs the atlas server starts Link to comment Share on other sites More sharing options...
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