Humbug Posted May 12, 2011 Share Posted May 12, 2011 2011-05-12 11:18:50][0,0] : Log session started [2011-05-12 11:18:50][0,0] : SetSteamID( [A:1:0:0] ) [2011-05-12 11:18:50][1,2] : Connect() starting connection (eNetQOSLevelLow, 68.142.64.165:27017, UDP) [2011-05-12 11:18:51][1,2] : ConnectionCompleted() (81.171.115.6:27017, UDP) [2011-05-12 11:18:51][1,2] : RecvMsgClientLogOnResponse() : [A:1:2911826952:2633] 'OK' [2011-05-12 13:29:35][3,2] : RecvMsgClientLoggedOff('Service Unavailable') [2011-05-12 13:29:35][3,2] : AsyncDisconnect() [2011-05-12 13:29:35][0,0] : ConnectionDisconnected('Disconnected By Remote Host') : 'Service Unavailable' (81.171.115.6:27017, UDP) [2011-05-12 13:29:35][0,0] : [2011-05-12 13:29:35][0,0] : StartAutoReconnect() will start in 2 seconds [2011-05-12 13:29:35][0,0] : LogOff() [2011-05-12 13:29:35][0,0] : Log session ended the exact same time a server seems to crash this is in the log and remoting into the box the server instance is still there runing Link to comment Share on other sites More sharing options...
Goran Posted May 12, 2011 Share Posted May 12, 2011 Same here [2011-05-12 07:52:18][0,0] : Log session started [2011-05-12 07:52:18][0,0] : SetSteamID( [A:1:0:0] ) [2011-05-12 07:52:18][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2011-05-12 07:52:18][1,2] : ConnectionCompleted() (79.141.174.8:27017, UDP) [2011-05-12 07:52:19][1,2] : RecvMsgClientLogOnResponse() : [A:1:2455826447:2633] 'OK' [2011-05-12 12:11:03][3,2] : RecvMsgClientLoggedOff('Service Unavailable') [2011-05-12 12:11:03][3,2] : AsyncDisconnect() [2011-05-12 12:11:03][0,0] : ConnectionDisconnected('Disconnected By Remote Host') : 'Service Unavailable' (79.141.174.8:27017, UDP) [2011-05-12 12:11:03][0,0] : [2011-05-12 12:11:03][0,0] : StartAutoReconnect() will start in 9 seconds [2011-05-12 12:11:03][0,0] : LogOff() [2011-05-12 12:11:03][0,0] : Log session ended Link to comment Share on other sites More sharing options...
LFA Posted May 12, 2011 Share Posted May 12, 2011 There will be a beta update later today or tomorrow that adds Brink to the game compatibility list. This will enable query and rcon support. In the current version the Halflife2 compatibility will work but rcon will not. Link to comment Share on other sites More sharing options...
gemcneill Posted May 12, 2011 Author Share Posted May 12, 2011 Hopefully they will update the server install as well so it can resolve the ip issue. George Link to comment Share on other sites More sharing options...
NothinG Posted May 12, 2011 Share Posted May 12, 2011 Is anyone else still having CPU issues? I'm at server version 2 right now. +set exec_maxThreads 2 4core CPU, 16GB Ram. Moving to bigger boxes soon, but seriously with 8 people (2 servers maxed out) it just kills the whole box. Just wondering if there is a fix or a setting that needs to be changed. Link to comment Share on other sites More sharing options...
kravok Posted May 13, 2011 Share Posted May 13, 2011 Is anyone else still having CPU issues? I'm at server version 2 right now. +set exec_maxThreads 2 4core CPU, 16GB Ram. Moving to bigger boxes soon, but seriously with 8 people (2 servers maxed out) it just kills the whole box. Just wondering if there is a fix or a setting that needs to be changed. My box uses about 20% for a full 8 slot server. Also, is anyone having the issue when the server will change to 8 slots when it is set to 16 Link to comment Share on other sites More sharing options...
ViolentCrimes Posted May 13, 2011 Share Posted May 13, 2011 I use 8% for a full 16 person server. Dual Quadcore 2.33 Link to comment Share on other sites More sharing options...
NothinG Posted May 13, 2011 Share Posted May 13, 2011 I use 8% for a full 16 person server. Dual Quadcore 2.33 Mind posting your server.cfg and command line? Link to comment Share on other sites More sharing options...
integrapynoy Posted May 13, 2011 Share Posted May 13, 2011 So has anyone ran into this issue before? I have only seen it happen on one of my machines, but when i try to start the server up, i get this in the console and it never runs. Any Ideas? Finished compositing contextId 18 team security (0) cinematic: false Finished compositing contextId 19 team security (0) cinematic: false Finished compositing contextId 20 team security (0) cinematic: false --- Completed loading sequence in 3.96s --- _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache maps/mp/aquarium: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache Virtual textures loaded and locked in 0.00s ----------------------------------- 00:03 to load maps/mp/aquarium.entities All Stats Cleared The connection to game session has been lost. DisconnectSafe: Appending cmd system disconnect... === D I S C O N N E C T === --------- Game Map Shutdown ---------- -------------------------------------- Link to comment Share on other sites More sharing options...
NothinG Posted May 13, 2011 Share Posted May 13, 2011 The connection to game session has been lost. Maybe you have conflicting ports? Link to comment Share on other sites More sharing options...
Target Posted May 13, 2011 Share Posted May 13, 2011 Would someone please take a look at these two attached files and tell me what I'm doing wrong. I've been trying to get a server to run with tcadmin using this setup. I'm stuck. I can get a server to run without tcadmin. I can't seem to figure out what's missing in these config files. Thanks.BRINK.txt Link to comment Share on other sites More sharing options...
Target Posted May 13, 2011 Share Posted May 13, 2011 here is the other fileserverconfig.txt Link to comment Share on other sites More sharing options...
integrapynoy Posted May 13, 2011 Share Posted May 13, 2011 No i definetly checked it out. Even tried high port numbers like 27045. Link to comment Share on other sites More sharing options...
NothinG Posted May 13, 2011 Share Posted May 13, 2011 here is the other file net_clientRemoteConsoleAddress "xxx.xxx.xxx.xxx" ^set that to your IP. Does it give you any errors? Also, can you post your log and command line? Link to comment Share on other sites More sharing options...
NothinG Posted May 13, 2011 Share Posted May 13, 2011 No i definetly checked it out. Even tried high port numbers like 27045. Can you post your log file? Mine posting your cmd line as well? Link to comment Share on other sites More sharing options...
NothinG Posted May 13, 2011 Share Posted May 13, 2011 Original Post: http://tactical-gameservers.com/forums/viewtopic.php?f=34&t=98#p264 [simple]: The reason behind us not being able to sell brink (well, not openly yet) is because it is killing our servers. What we mean by that is; we noticed a large portion of our server is being used up. With Brink taking up the whole server, we are unable to sell Brink to other people, much less any other games on that server. [Teched up]: The reason behind us not being able to sell brink (well, not openly yet) is because it is a server intensive hog. What we mean by that is; we noticed a large portion of the server is being taken up by a single instance of the game. 1 Server - HiJacked (3x Threaded = 3cores : over a 4 core CPU) [VoIP (local/global) turned off] Loading next map = 30-40% CPU 0 Players (after-game as well) (idle) = 5-10% CPU 1 Player (1/8 players + max bots = 16 players) = 30% CPU 2 Players (2/8 players + max bots = 16 players) = 35% CPU ~ some how, after this it just idle's back and forth between 30% and 40% CPU ~ 5 Players (5/8 players + max bots = 16 players) = 40% CPU 8 Players (8/8 players + max bots (8 bots) = 16 players) = 55%+ CPU Take the price of a single CPU (if we were to price the game based on $0.99/slot) an 8 slot server would cost $7.92. Not to bad if we host 15-20 servers, but the fact that we can't host any other games or even let games idle is why we would have to charge the user per-CPU usage. We could charge about $50/cpu ( taking a look at this quick mockup of a graph I (derrick1123) made here you can see how expensive it would get ). That is taking into consideration that we wouldn't overload the servers. Which is another reason why we are choosing not to sell Brink at this time. [To The Developers of Brink]: Please, if you want this game to be more popular than it is; help GSP's get this problem fixed. Any questions or comments, please reply bellow. -Derrick NB: If you would like to check out what we mean, try to get in this server popular NB2: (we only have one for demonstration purposes). Link to comment Share on other sites More sharing options...
Goran Posted May 13, 2011 Share Posted May 13, 2011 Usage on dual quad core 2.5ghz 16 players - 0 bots CPU Usage: 7,37 Memory Usage: 195,23 MB Disk Usage: 1,24 GB Start Time: 13.5.2011 13:34:25 Link to comment Share on other sites More sharing options...
Target Posted May 13, 2011 Share Posted May 13, 2011 Nothing, here is the cmd line. +set net_serverDedicated 1 +set net_ip %serverip% +set si_name "%iphostname%" +set net_serverPort %serverport% +set net_serverPortMaster %rconport% +set sv_maxclients %slots% +set exec_maxThreads 2 +exec server_objective_standard_vs.cfg Link to comment Share on other sites More sharing options...
Goran Posted May 13, 2011 Share Posted May 13, 2011 +set fs_userpath %gameserverroot-notrailingslash% +set net_ip %serverip% +set net_serverDedicated 1 +set net_serverPort %serverport% +set net_serverPortMaster %queryport% +set net_serverPortAuth %customport1% +set net_clientRemoteConsoleAddress %serverip% +set si_maxPlayers %slots% +set exec_maxThreads 2 +exec server.cfg Also don't forget to add si_maxPlayersHuman %slots% to the .cfg file. Link to comment Share on other sites More sharing options...
Target Posted May 13, 2011 Share Posted May 13, 2011 Thank you Goran I'll give that a try. Link to comment Share on other sites More sharing options...
marrr Posted May 13, 2011 Share Posted May 13, 2011 (edited) Hey folks, We'll be sending out a new version of the Brink dedicated server on Steam within the next hour, ahead of a client patch about an hour later than that. This update will fix the net_ip issue that has been preventing some of you from hosting. The update will increment the game version, so the servers will have to be updated if they are to support the newer client version that will be released later. Thanks, Matt Matt 'Anti' Lowe | Associate Producer posted on the valve mailing list. Edited May 13, 2011 by marrr Link to comment Share on other sites More sharing options...
MjrNuT Posted May 13, 2011 Share Posted May 13, 2011 There will be a beta update later today or tomorrow that adds Brink to the game compatibility list. This will enable query and rcon support. In the current version the Halflife2 compatibility will work but rcon will not. This mean TCadmin is adding BRINK to the compatibility list or will it remain HL2 or something else for the Supported Games config? I probably confused, but I'm interpreting that you are talking about TCadmin side or are you talking about the BRINK update mentioned in previous post. Link to comment Share on other sites More sharing options...
gemcneill Posted May 13, 2011 Author Share Posted May 13, 2011 We shall see if the update fixes things. Link to comment Share on other sites More sharing options...
integrapynoy Posted May 13, 2011 Share Posted May 13, 2011 Can you post your log file? Mine posting your cmd line as well? Heres my commandline +set net_serverDedicated 1 +set net_ip %serverip% +set net_serverPort 27025 +set net_serverPortMaster 27026 +set si_maxPlayers 16 +set sv_maxclients 16 +exec server.cfg Here is the error i see in the brink console --- Completed loading sequence in 15.34s --- _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache maps/mp/aquarium: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache Virtual textures loaded and locked in 0.00s ----------------------------------- 00:15 to load maps/mp/aquarium.entities The connection to game session has been lost. DisconnectSafe: Appending cmd system disconnect... The connection to game session has been lost. DisconnectSafe: Appending cmd system disconnect... === D I S C O N N E C T === --------- Game Map Shutdown ---------- -------------------------------------- === D I S C O N N E C T === Link to comment Share on other sites More sharing options...
marrr Posted May 13, 2011 Share Posted May 13, 2011 Update is out Link to comment Share on other sites More sharing options...
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