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its a map group problem mate, try this

 

also make sutre your game modes is caps like this

 

GameModes_Server.txt

 

"GameModes_Server.txt"
{
"gameTypes"
{
	"classic"
	{
		"gameModes"
		{
			"competitive"
			{

				"maxplayers"		"10"				// Note that maxplayers doesn't go in the convar block.
												// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.

				"exec"
				{
					"exec"						"gamemode_competitive.cfg"
				}

				"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
				{
					"mg_bomb_se"					""
					"mg_bomb_cu"					""
				}
			}
		}	
	}
}
"mapgroups"
{
	"mg_bomb_se"									// mapgroup definition
	{
		"name"			"mg_bomb_se"
		"maps"
		{
			"de_dust_se"		""
			"de_dust2_se"		""
			"de_nuke_se"		""
			"de_train_se"		""
			"de_inferno_se"		""
			"de_aztec_se"		""
		}
	}
	"mg_bomb_cu"									// mapgroup definition - custom maps
	{
		"name"			"mg_bomb_cu"
		"maps"
		{
			"de_nuke_ve"		""
		}
	}
}
}

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When I do maxplayers_override it starts the server at the service slot amount then switches to whatever is set in the gamemodes_server.txt. If you change the slots over the service amount in the gamemodes it shuts down the server but obviously you cant use the $[service.Slots] variable in that file and it can be changed by clients anyway. Is there any other way of doing this or is this what everyone is having to deal with?

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Hi,

 

Log output:

 

L 09/12/2012 - 15:29:18: Log file started (file "0\L176_031_156_029_27020_201209121529_000.log") (game "E:\TCAFiles\Users\admin\7\csgo") (version "5045")

L 09/12/2012 - 15:29:18: Loading map "de_dust"

L 09/12/2012 - 15:29:18: server cvars start

L 09/12/2012 - 15:29:18: "sv_maxspeed" = "320"

L 09/12/2012 - 15:29:18: "sv_rollangle" = "0"

L 09/12/2012 - 15:29:18: "r_AirboatViewZHeight" = "0.0"

L 09/12/2012 - 15:29:18: "sv_cheats" = "0"

L 09/12/2012 - 15:29:18: "r_VehicleViewDampen" = "1"

L 09/12/2012 - 15:29:18: "mp_allowNPCs" = "1"

L 09/12/2012 - 15:29:18: "mp_tournament" = "0"

L 09/12/2012 - 15:29:18: "sv_spec_hear" = "1"

L 09/12/2012 - 15:29:18: "mp_flashlight" = "0"

L 09/12/2012 - 15:29:18: "mp_maxrounds" = "30"

L 09/12/2012 - 15:29:18: "sv_tags" = "EasyDataHost.Com"

L 09/12/2012 - 15:29:18: "sv_stepsize" = "18"

L 09/12/2012 - 15:29:18: "mp_teamlist" = "hgrunt;scientist"

L 09/12/2012 - 15:29:18: "sv_alltalk" = "1"

L 09/12/2012 - 15:29:18: "mp_footsteps" = "1"

L 09/12/2012 - 15:29:18: "sv_noclipaccelerate" = "5"

L 09/12/2012 - 15:29:18: "sv_wateraccelerate" = "10"

L 09/12/2012 - 15:29:18: "mp_autocrosshair" = "1"

L 09/12/2012 - 15:29:18: "mp_stalemate_enable" = "0"

L 09/12/2012 - 15:29:18: "sv_autobuyammo" = "1"

L 09/12/2012 - 15:29:18: "sv_rollspeed" = "200"

L 09/12/2012 - 15:29:18: "sv_airaccelerate" = "10"

L 09/12/2012 - 15:29:18: "mp_teams_unbalance_limit" = "1"

L 09/12/2012 - 15:29:18: "mp_timelimit" = "0"

L 09/12/2012 - 15:29:18: "sv_deadtalk" = "0"

L 09/12/2012 - 15:29:18: "mp_fadetoblack" = "0"

L 09/12/2012 - 15:29:18: "sv_waterfriction" = "1"

L 09/12/2012 - 15:29:18: "sv_competitive_official_5v5" = "0"

L 09/12/2012 - 15:29:18: "sv_steamgroup" = ""

L 09/12/2012 - 15:29:18: "coop" = "0"

L 09/12/2012 - 15:29:18: "mp_respawnwavetime" = "10.0"

L 09/12/2012 - 15:29:18: "nextlevel" = ""

L 09/12/2012 - 15:29:18: "sv_stopspeed" = "75"

L 09/12/2012 - 15:29:18: "sv_specaccelerate" = "5"

L 09/12/2012 - 15:29:18: "deathmatch" = "1"

L 09/12/2012 - 15:29:18: "tv_enable" = "0"

L 09/12/2012 - 15:29:18: "mp_falldamage" = "0"

L 09/12/2012 - 15:29:18: "mp_freezetime" = "5"

L 09/12/2012 - 15:29:18: "sv_voiceenable" = "1"

L 09/12/2012 - 15:29:18: "sv_bounce" = "0"

L 09/12/2012 - 15:29:18: "r_AirboatViewDampenFreq" = "7.0"

L 09/12/2012 - 15:29:18: "mp_disable_respawn_times" = "0"

L 09/12/2012 - 15:29:18: "mp_weaponstay" = "0"

L 09/12/2012 - 15:29:18: "mp_hostagepenalty" = "13"

L 09/12/2012 - 15:29:18: "mp_friendlyfire" = "1"

L 09/12/2012 - 15:29:18: "sv_noclipspeed" = "5"

L 09/12/2012 - 15:29:18: "sv_allchat" = "1"

L 09/12/2012 - 15:29:18: "r_JeepViewDampenDamp" = "1.0"

L 09/12/2012 - 15:29:18: "mp_c4timer" = "45"

L 09/12/2012 - 15:29:18: "r_AirboatViewDampenDamp" = "1.0"

L 09/12/2012 - 15:29:18: "sv_competitive_minspec" = "1"

L 09/12/2012 - 15:29:18: "mp_stalemate_at_timelimit" = "0"

L 09/12/2012 - 15:29:18: "sv_footsteps" = "1"

L 09/12/2012 - 15:29:18: "mp_limitteams" = "2"

L 09/12/2012 - 15:29:18: "tv_relaypassword" = ""

L 09/12/2012 - 15:29:18: "mp_teamplay" = "0"

L 09/12/2012 - 15:29:18: "r_JeepViewDampenFreq" = "7.0"

L 09/12/2012 - 15:29:18: "sv_specnoclip" = "1"

L 09/12/2012 - 15:29:18: "sv_friction" = "4.8"

L 09/12/2012 - 15:29:18: "mp_autoteambalance" = "1"

L 09/12/2012 - 15:29:18: "sv_contact" = ""

L 09/12/2012 - 15:29:18: "mp_roundtime" = "3"

L 09/12/2012 - 15:29:18: "mp_fraglimit" = "0"

L 09/12/2012 - 15:29:18: "mp_forcerespawn" = "1"

L 09/12/2012 - 15:29:18: "decalfrequency" = "10"

L 09/12/2012 - 15:29:18: "sv_accelerate" = "5.6"

L 09/12/2012 - 15:29:18: "mp_winlimit" = "0"

L 09/12/2012 - 15:29:18: "sv_gravity" = "800"

L 09/12/2012 - 15:29:18: "sv_password" = ""

L 09/12/2012 - 15:29:18: "r_JeepViewZHeight" = "10.0"

L 09/12/2012 - 15:29:18: "tv_password" = ""

L 09/12/2012 - 15:29:18: "sv_specspeed" = "3"

L 09/12/2012 - 15:29:18: server cvars end

L 09/12/2012 - 15:29:19: Started map "de_dust" (CRC "1592693790")

L 09/12/2012 - 15:29:19: Log file closed

 

 

 

That logs appear when i start from TCAdmin.

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I get a popup of

 

Engine Error:

 

CTextConsoleWin32:GetLine: !GetNumbreOfConsoleInputEvets.

 

Any ideas?

 

what did you do to fix this message?

 

 

and i have csgo servers running on desktop mode, but when i try to start then through tcadmin, they doent start at all, like it crashes or doesnt fully load. even when i copy the commandline from the tcadmin commandline manager, works on destkop, not in tcadmin

 

i tried steam update, reinstalling, installing new ones... even with 20 slots, nothing helps

 

kind regards

SilverStarke

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CTextConsoleWin32::GetLine: !GetNumberOfConsoleInputEvents is from the logging feature of the mod.

 

I could not get it to consistently work with web console logging, I had to disable it to remove this error. It seemed fifty fifty however, sometimes you'd be fine, othertimes not at all.

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Hi,

 

I was wondering if anyone had a problem with the mass update function regarding to the SteamCMD and/or CS:GO.

 

If I try to mass update a server, with the right updates selected, it directly completes so fast that I did not believe it updated.

After I restart the game server and trying to connect it kept saying out of date.

However if I manually update then everything is OK.

 

To make updates available, since SteamCMD only allows 1 login at the same time, I use the following way to update the servers that needs SteamCMD:

- General Settings -> Game Tools ->

Execute time: Now

Tool: Create Steam update file

Game: CS:GO

Server: (server with the CS:GO game servers, in this case it is only GameServer1)

 

After creating an update, which takes a few minutes I do the following for mass update:

- General Settings -> Game Tools ->

Execute time: Now

Tool: Batch Update

Game: CS:GO

Update to install: Latest, in this case I had one made today so 18 september 2012

Server: Gameserver1

Current Update: (Tried different here, as I had some more updates. aswell as No Update, up to 1 update before the one today)

 

It directly completes, but nothing is updated.

If I do it manually by going to the game server, selecting "Updates" (Not steam update as this would invoke SteamCMD) and select the latest, it goes flaweless.

However once I have hundreds of these game servers running, I'd rather not want to update them one by one ;)

 

Anyone have the same issue or had the same issue? And is there a solution to this?

 

Thanks!

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  • 4 weeks later...

Does anyone know how to fix this?

 

 

Server approved grace request...

Retrying connection to 119.252.190.167:27050, server requires lobby reservation but is unreserved.

Received game details information from 119.252.190.167:27050...

GameTypes: could not find matching map "scoutzknivez".

[MM] Sending reservation request to 119.252.190.167:27050

[MM] Sending reservation request to 119.252.190.167:27050

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Hey guys,

 

Is there anyway to fix the problem of the original gamemodes.txt that makes the server doesn't work?

 

The issue is that everytime someone update the server, the old gamemodes.txt comes back, and than server stops working again untill I upload the working one.

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for competitive working gamemodes_server.txt: with mg_bomb:


// To use this file, rename it to GameModes_Server.txt
   //
   // Values here override the default gamemodes.txt
    
       "GameModes_Server.txt"
   {
           "gameTypes"
           {
                   "classic"
                   {
                           "gameModes"
                           {
                                   "competitive"
                                   {
                                           "exec"
                                           {
                                                   "exec"          "esl5on5.cfg"
                                           }
                                           "mapgroupsMP"                                           // List of mapgroups valid for this game mode
                                           {
                                                   "mg_bomb"               ""
                                           }
                                   }
                           }      
                   }
           }
           "mapgroups"
           {
                   "mg_bomb"
                   {
                           "name"                  "mg_bomb"
                           "imagename"             "mapgroup-bomb"
                           "nameID"                "#SFUI_Mapgroup_bomb"
                          
                           "maps"
                           {
                                   "de_aztec"              ""
                                   "de_aztec_se"           ""
                                   "de_bank"               ""
                                   "de_dust2"              ""
                                   "de_dust2_se"           ""
                                   "de_dust"               ""
                                   "de_dust_se"            ""
                                   "de_inferno"            ""
                                   "de_inferno_se"         ""
                                   "de_lake"               ""
                                   "de_nuke"               ""
                                   "de_nuke_se"            ""
                                   "de_safehouse"          ""
                                   "de_shorttrain"         ""
                                   "de_stmarc"             ""
                                   "de_sugarcane"          ""
                                   "de_train"              ""
                                   "de_train_se"           ""
                                   "de_mirage_csgo"        ""
                                   "de_nuke_ve"            ""
                           }
                   }
           }
   }

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Anyone having problems this is what you need to do.

 

Get config's from

http://clientforums.tcadmin.com/showpost.php?p=64031&postcount=56

 

Remove his companies tag (if you want lol)

 

Enable SteamCMD and set Game ID to 740

 

If you are using Linux you want to look at this

http://clientforums.tcadmin.com/showthread.php?t=9703

I can upload those files on request

 

Go to the Game Tools -> Download Game Files -> CSGO -> Your account with beta

 

Here is another post you may want to look at

http://clientforums.tcadmin.com/showthread.php?t=9707

Username's can not have and upper cases in it.

 

 

By far the best post in this thread :p

 

Just quickly seeing if anyone else having trouble downloading files for the first time? My panel sits on "Downloading files from Steam..." and never moves on the load bar o.O

 

 

Okay quick update (saving the double post).

 

Turns out I needed to update SteamCMD. That's a whole new kettle of fish! But once I had all that updated and did a manual CSGO download from within SteamCMD then returned to TCAdmin and did the usual Steam Game Download from Game Tools with CSGO and just made sure it loaded. No problems.

 

Only took me 12 hours xD

Edited by Batskes
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  • 3 weeks later...
Guys, I have a problem...

 

My servers are filled with bots after the first player enter the game. I have already changed bot_quota to 0 in gamemodes, but they're still joining.

 

Also, the only commandline that works is "Classic Casual" (0)

 

Capturar.jpg

 

Try to edit the file "gamemode_casual.cfg" that is in the cfg folder.

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