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Dennis

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Everything posted by Dennis

  1. I've updated the config for Minecraft: Linux version hasn't been tested much. If you experience any issues, please let me know in the topic for that resource.
  2. What's New in Version 1.2.0 Please read before updating/installing. This config is changing how services start and might break things until it has been tested and changed enough. Linux config needs more testing. From now on, the config will automatically download Java (AdoptOpenJDK JRE 8 and AdoptOpenJDK JRE 16 OpenJ9). This config will not use the version of Java you have installed on your server (only as fallback, in case AdoptOpenJDK files are not found) [Added] Executable files for OpenJRE [Added] TCAdmin will try to decide what version of Java the service should be started with (OpenJRE 8 up to Minecraft 1.16.5, OpenJRE 16 for 1.17 and above) Minecraft 1.17 includes a version.json that specifies what version of Java is needed. If this is found, it uses OpenJRE 16 If version.json does not exist, or if TCAdmin can't conclude what version of Java is needed, it will fall back to OpenJRE 8 If OpenJRE doesn't exist on the game server, it will fall back to system installed Java [Added] Download/Update OpenJRE from "More" > "Download Java". Known issues: There's no way to automatically update every bundled Java version. This could be a security risk Before service is started, TCAdmin opens the .jar file with the ZipFile module in Python. Sometimes the file is not closed automatically If you find a way to consistently reproduce the error, please contact me
  3. I have a working config soon. Just needs some fine tuning. I'll upload it tomorrow. Be aware though: It's a beta release.
  4. I'm going to expand the Minecraft config to bundle different versions of java with the game server and let the user decide what version to run. The user will need to switch java versions manually, but I might be able to do some magic and have TCAdmin decide that java version depending on the version of Minecraft the server is running.
  5. The "Latest stable" needs to be updated manually by a TCAdmin admin.
  6. You should be able to use any of the configs that exists for Minecraft. You can use this module for TCAdmin to automatically add new Minecraft versions:
  7. @JoeCooper Steam Workshop and Custom Mods are two different things. Steam WorkShop is built into TCAdmin and will have to be configured from the "Steam Settings" tab in the game config. See this: https://help.tcadmin.com/Workshop_Browser
  8. @Smolf what version of TCAdmin are you on? That error should've been fixed in one of the recent updates.
  9. You can't connect from Steam, unfortunately. You will need to connect to port 2456 from the game directly.
  10. What's New in Version 2.0.7 [Added] Genesis: Part 2 command line
  11. What's New in Version 1.3.5 Reupload, previous config had issues. [Changed] Rcon Protocol is now RustWeb on Linux (sorry!) [Fixed] "Switch Branch" script did not work. [Removed] "steambranch" variable Please reinstall 1.3.5 if you already have it installed. It's currently a mess switching between branches as the server would constantly see itself as updated. This update should fix that.
  12. What's New in Version 1.3.5 [Changed] Rcon Protocol is now RustWeb on Linux (sorry!) [Fixed] "Switch Branch" script did not work. Switching to Staging requires you to enter the credentials of a Steam Account that owns Rust in the "Steam Settings" tab [Removed] "steambranch" variable
  13. Okay, I'll need some time before I can release an update. I can see that the "Switch Branch" script will only work on Windows. The current script only works with the old way of switching branch - now it's no longer a branch, it's a seperate game. You need to own Rust in order to download the staging files. I'll see how I can fix this.
  14. Oh wait, I know why. Hang on, update incoming within a few minutes.
  15. @hz32 doesn't seem to be stuck. It seems to be fully completed The SteamCMD output is not necessarily sent in chronological order, so I get why it can seem a bit misleading.
  16. What's New in Version 1.3.4 'Wipe on Rust Wipe Day' and 'Wipe server' script [Changed] The script will now wipe all .map and .sav* files from the server [Fixed] Issue with 'name 'ServiceStatus' is not defined' [Fixed] Issue when replacing previous seed consisting of a negative int with a new seed consisting of a negative int. Various cleanups [Deleted] 'savedir' custom variable The version of the "Wipe on Rust Wipe Day" script that was included in 1.3.3 won't work. If you've installed that version, please upgrade.
  17. What's New in Version 1.3.3 [Improvement] 'Wipe on Rust Wipe Day' script won't stop the server unless it's actually wipe day [Fixed] Fixed an issue with generating a new seed automatically @Brettster There's a fix for your issue in the latest release.
  18. The game is not released yet. It's not possible to create a config for the game yet.
  19. If you've installed DotNet after TCAdmin was started, you might need to restart TCAdmin. Both the Monitor and the Service Manager.
  20. What's New in Version 2.0.6 Service is now stopped using ^C (screen is now required on Linux for this to work) Removed script to shutdown using rcon [Linux] Web console disabled (doesn't work) Added scripts for After/Before reinstalled where needed
  21. You're trying to set two websites in the same vhost. That won't work. You need to define a new vhost - in other words; you need another 'server{}' block that's relevant for your phpMyAdmin domain.
  22. So after adding the game manually to GameTracker, it still fails? If that's the case, GameTracker can't query the server - it's not a problem with TCAdmin.
  23. And what happens if you add the game server to Game Tracker manually?
  24. You need to make sure that the services can't be reached from GameTrackers network. Are you able to query the servers from an external network?
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