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Dennis

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Everything posted by Dennis

  1. It's hard getting in touch with them. Basically goes for any game developer. I've tried since launch date, but everyone ignore my messages - even the community manager
  2. Dupe: http://clientforums.tcadmin.com/showthread.php?t=12459
  3. Well, if he set the rcon port to be 2462, he shouldn't connect on 2306, should he?
  4. I think you might be correct on this one ;-)
  5. That's actually a good question. A couple of game servers are terminated instead of shut down.
  6. Included in ConanSandbox\Saved\Config\WindowsServer\ServerSettings.ini by default: RegionAllowAfrica=True RegionAllowAsia=True RegionAllowCentralEurope=True RegionAllowEasternEurope=True RegionAllowWesternEurope=True RegionAllowNorthAmerica=True RegionAllowOceania=True RegionAllowSouthAmerica=True RegionBlockList=
  7. Also, just because we know what that the query port is the port that Steam needs to communicate with the server doesn't mean that the client knows it. Think a few years back, before you started messing with game servers... You didn't know what a query port was, right? I didn't, not until I had to know what it was used for. For us it's just common knowledge, but sometimes it's a mess trying to explain to the customer why he can't use the 'real' IP in TCAdmin. You're not even able to join with the game port, nor search for the game, so it's just pointless that you can't set the game port equal to the query port.
  8. Not anymore. Seems like they 'patched' something so the client just hangs with a black screen when joining servers where both query port and game port are the same. Really fucking stupid since our config was made with same ports, and now we had to edit the ports for all existing customers...
  9. Use Port and QueryPort instead of GameServerPort and GameServerQueryPort if you're having issues. I mentioned this earlier in the thread.
  10. I gotta know something. We haven't been able to run multiple servers when using GameServerPort and GameServerQueryPort in the command line. It simply doesn't bind the ports. Using Port and QueryPort works fine. It's the same with ARK. Anyone else experiencing this?
  11. Dang, I'd looked forward to seeing resources from Spigot ;-) Well, nice to see that it's at least working. <3
  12. BukGet or SpiGet? It looks a lot like BukGet (seems like it's pulling from Bukkit), but since BukGet is shut down, it can't be that.
  13. Oh, please let it be another one like ARK! Not in the way gameplay is, nor graphics, but in the way people go all banana-shit-crazy and spend a lot of money. I'm not kidding you - within the last 1 and a half year, hosting ARK servers is about 50% of our income. Before, we had almost only Minecraft services running, but after ARK... Holy f, that shit is a goldmine!
  14. But don't let my experience stop you from trying! Could be that I did something wrong (which isn't unlikely), or that there's some conflicts regarding the OS we ran. Give it a try and see if it works
  15. Alright - I can just say that it ain't working on Linux. It's been tested dozens of times by me. It doesn't download the files, at least
  16. I didn't know you could purchase a 512 slots licenses. Isn't that just a non-profit license that gets cancelled if they find out you started selling?
  17. I had a working way for Linux, but somehow the script stopped working. The modinfo files weren't correct after downloading which would result in a bootloop.
  18. Probably the wrong password. Check your settings. If your browser is set to save your password, the password might be changed in the config's steam settings when saving.
  19. Backing up to remote servers, and I haven't had any luck creating symlinks across two servers... yet
  20. Alrighty. We're on Linux, so that's a whole other discussion, but we've been trying to create an easy way for clients to restore backups from specific dates - but that's not really that simple to implement in TCAdmin and Borg Backup
  21. I'm kinda curious. Do you allow users to restore backups through TCAdmin?
  22. No SpiGet? Otherwise, update looks fantastic!
  23. ^That happened to us as well. At the same time, 7 Days to Die servers also stopped working. We were running Debian 8. It seems as if Raknet (the network protocol that Rust and 7 Days uses) just stopped working out of the blue. No matter what we did (reinstalling the entire machine, trying tons of workarounds), nothing would fix it. We were able to run the servers from CentOS and Ubuntu without issues.
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