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Everything posted by Dennis
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So there's no chance that I'd be able to just do a mockup in HTML, CSS and possibly JS and show it to him, and then hand him the code if he likes it? Dennis
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Yeah, I know, and he should be more focused on adding features and fixing bugs. After all, v2 is still a beta. That's why I offered to help with the design. Soon I'll hopefully have a lot of spare time
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Yeah, but the point is not that it's low res images, the point is that it's images You could do it all with CSS. You could use variables to define the color for everything
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We only use our Master server for TeamSpeak services and for testing new game servers. We have servers where Steam games and Minecraft are mixed, and then we have servers just for ARK since it's soooo ressource heavy. The best solution is indeed to have servers just for Minecraft, servers for Source games, servers for this and servers for that, but it's not wise thinking economically. Instead of having 1 full server, you'd maybe have multiple half full servers.
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It's not the overall layout of v2, it's the overall layout of TCAdmin. The software is really great, and I love how we're able to customize each game server to fit almost every need, but the design is just really not pleasing to the eye. The least ugly thing about TCAdmin's design is the icons, but they are also not that great. One of the reasons I don't like the handlebars: The corners are low-res images. http://i.imgur.com/nreLeMJ.png The grids are grey and really boring Tabs are also grey and boring, and again - low res images: http://i.imgur.com/ydYrzXJ.png Theming TCAdmin is a really tedious job - A LOT of stuff contains of images (almost everything that has a color that can be changed actually), and you basically have to do background-image: none before being able to get rid of it. I offered to do a redesign of TCAdmin for free here which I'm still willing to do, but only if there's the slightest chance that it's actually getting used. I'm not saying I need access to any of the code, I'm just saying that I'd offer to create a template in HTML, CSS and Javascript, showing what can be done to make the design look better and easier to navigate.
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I don't know about your last suggestion. Mods are 3rd party files, and sometimes a mod requires to run a never version of the game server, called Update X. Some games, Minecraft for instance, allows you to run whatever version of the game you'd want to. If the Mod requires you to run the newest Update X, instead of Update Y, and the client doesn't know this, he could potentially break the server and has to reinstall everything.
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CSS is the only thing you can import using the button, but you can load JS through the header.
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Probably due to GLIBC.
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You can't use PHP to edit the theme. Or can you? Is it even coded in PHP?
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It is possible to create a bash script that takes a backup, zips it, moves it to another server and another bash script that will download the backup script and unzips it. That's fairly easy. But, the script is not the best way to do it. The best way would be to have it implemented, allowing for selection of a backup in a dropdown or something like that.
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I actually don't think CoD4 files are available through SteamCMD, but you would be able to download them through Steam, if that's installed on the server
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Go to /home/tcadmin/tcafiles/games/cod4-linux and upload the files.
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You'll have to upload the files for the server to server.
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Cannot use RCON through Scheduled Tasks [Ark Survival Evolved]
Dennis replied to DrunkMunki's topic in Windows Support
Sorry, but has RCon ever worked for ARK in TCAdmin? -
On all the installations of TCAdmin that I've configured, Rust has never been included by default. I did the most recent one a few days ago. There's a Rust config in this thread: http://clientforums.tcadmin.com/showthread.php?t=11950&highlight=Rust
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Have you checked the logs?
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You don't need to change much from the Linux config, except for the executable file.
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Install mods from Steam Workshop using SteamCMD. Can be done using the following command: steamcmd.exe +login anonymous +workshop_download_item 346110 496735411 +quit where 346110 is the AppID (the game ID on Steam), and 496735411 is the ID of the mod.
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Does the code get added to the custom CSS if you inspect?
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Getting ARK Remote to work with TCAdmin, is quite the hassle. We created 5 different scripts just for Windows that allowed us to run ARK Remote without any issues. You need to understand how batch/shell commands work, how Windows work and how TCAdmin works in order to make it work. Linux was by far the most difficult to make work since TCAdmin is using a version of Mono that can't run the .dll file required by ARK Remote.
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I thought I would create this thread to keep all of my suggestions in one place. Add BungeeCord query support - [Added] Add XML query support - [Added] Add support for Bukget - [Added] Allow clients to select version of the plugin from BukGet which should definately be possible with BukGet Specify how much RAM of a node you want to use for game services - useful for games such as Minecraft. TCAdmin should stop creating new services on nodes that don't have enough available RAM. Should be able to specify usable RAM differently for all nodes Make it possible to export the entire English language file for easier editing Specify more than one configuration file in a game template - [Added, you can use variables in the file path] Be able to change all icons when creating a new Theme - [in progress] [Module feature] Allow to specify multiple game ID's for each product Global Custom Scripts that work for all games (eg. scripts that handles the database). You should be able to specify what games the script should work for [Partially added (not able to just select multiple games)] (Actually added now) Allow clients to see name of the TCAdmin Server (Possible with MVC) Redesign of the control panel (MVC introduced new design) [Module feature] Player slot price depending on datacenter Allow clients to choose what emails to receive Install Mods using SteamCMD - Create a button that opens a popup window, that allows user to input ID of the mod [Added in 2.0.130.0] Ability to refresh an open file in the file manager instead of having to reopen it - [Added with the new file manager] Steam WorkShop: Update mods - [Added] Be able to set affinity/priority until specific string appears in logfile/console window Be able to create custom scripts that can only be executed as a Scheduled Task - [Added] Define rcon commands as the Stop command. This is currently available through custom scripts, but would be nice to have as a built-in feature. Collapse update groups by default (same as we can with mods) Allow folders in TCA.Maps to "group" maps when using "Map File List"
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I bought them from GraphicRiver, I think Do other people think that the transparent windows should be replaced with 'full-colored' windows?
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Hi, I'm working on our new theme. It won't be available for download. I'd like to hear your thoughts on my work so far I've mostly added new icons, and only a few hundred lines of CSS code, so there's still plenty to be done. Customized the look of 'Meters', displaying the data Flat, neat icons! Windows-borders are a bit transparent New icons for the File Manager as well! http://i.imgur.com/qP1Ea3C.png A little styling of input fields http://i.imgur.com/DthgJKp.png
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You can also set it in config.