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Dennis

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Everything posted by Dennis

  1. For games like Garry's Mod and CS:GO, yes - because you're adding a collection to the command line, and the server has a built-in function that checks the mods. It's a bit faulty, though, since some mods can't be downloaded because of the file size. ARK is pretty much manually. You could write a script that gets the folder names of everything in /ShooterGame/Content/Mods/ - only problem with this is that you can't download/update more than one mod at a time. Another 'fix' is to create a variable that prompts the user for a collection ID (which means the client would have to create a workshop collection with all the mods on Steam), and then create a script that downloads this.
  2. The passwords are hashed in the database. When TCAdmin wants to access the passwords, fx when sending a mail that contains the password, they're 'resolved'.
  3. I agree, but for the next two years this will be ILLEGAL for me. It's not that it's just not allowed, it's that I will be fined more than 7500 USD, and that's a risk I won't be taking. There's no advanced CSS in the 'header', it's just about margins, centering and stuff like that :-) I can't prevent people from selling my work to other people, but with the amount of people on these forums that sell configs, it won't be difficult for me to prove that someone is selling my work. When I sell configs, I keep records of the people (address, email address, name and company) that buy my work. When people want me to do a custom config for them, I give them all the rights. They can sell it and do with it as they please :-)
  4. This is why you should go with TCAdmin: The support is amazing. I've had more than 70 tickets open with Luis, and many of them are regarding bugfixes, additional features I want added or help with stuff I find a bit too advanced and need help for (which is not really his problem, but he still helps me the best he can). It's been a long time since we ran a 'official' build of TCAdmin 2. Almost since 2.0.97.0 was released, we've been using unofficial (not publicly available versions) of the software that includes fixes. Some of the best support I've ever received :-)
  5. Okay, there's not much CSS styling you can do regarding the Loading gif. However, it's pretty easy customizing the image: http://i.imgur.com/2zJQW8B.gifv
  6. Thanks ECF I made an agreement with the new owner. As I'm still working for the company, he let me do what I've always done. His only demand was that I couldn't provide my help for free, and that those I help had to be billed through our billing system, and I'll get a percentage of those money. The theme will be up for sale once it's finished. Icons won't be included as I do not have the rights to redistribute them :-) gijs007, are you looking for TCAdmin_PageLoadingCover? ;-)
  7. Our script does the same thing. ARK Remote works perfectly nonetheless so haven't looked into it.
  8. It's on the forums already.
  9. This was my bad. TCAdmin doesn't export the 'Template Settings', and he got the Rust config from me. On my end, I had had Rust Linux read custom scripts from the Windows config. Once we loaded the config on his end, the custom scripts would have been 'copied' over to the Linux config because the config had been setup to use the Windows one as template (and my guess is that TCAdmin creates a copy of the stuff that it's supposed to use as a template to be used with the new config). Long story short; a script that creates a database tried to connect to MySQL using credentials that were incorrect because they were mine.
  10. Schedutils is not really a requirement for TCAdmin to work.
  11. The problem with Debian Wheezy and CentOS 6 is that the GLIBC version required for many games are either 2.15 or 2.19 or above, and as far as I remember, those to distros use a earlier version. Debian Jessie has the minimum requirements. You should be able to use Ubuntu 14.04. I think we did that on our first server.
  12. Delete everything Mono and TCAdmin related and try to install from scratch once again.
  13. If you're using a Debian based distro: $ dpkg -r tcadmin-2-bi.noarch.deb $ rm -r /home/tcadmin/
  14. Nah, Windows wasn't tough at all, but Linux required a lot of work and troubleshooting. It wouldn't really work in TCAdmin the way I wanted it to, so I had to ask Luis to fix some bugs. Todesengel, holla holla, gimme dollar
  15. We are allowed to sell configs, just not through the forums. We can use the advertising forum to promote our help. My thread is here: http://clientforums.tcadmin.com/showthread.php?t=11969 I've done various game configs ARK with ARK Remote Server integration Arma 3 with Exile and Epoch as 1 click install mod HurtWorld 7 Days to Die Minecraft with more than 30 modpacks as 1 click install Rust with Oxide integrated Aaaaand a lot more
  16. Tried restarting everything? 50% of the time it works all the time.
  17. That's what he used, but that only allows you to display the form. You can't tell TCAdmin to show any errors on the custom login form - it'll redirect you and show you the error in TCAdmin, and my guess is that he wants to get rid of the TCAdmin login page completely.
  18. ARK Remote really was a hard nut to crack. I worked on integrating it into TCAdmin since it was released, and I am willing to sell it, but it's not cheap. It uses a lot of scripts
  19. Has the IP been configured on the server?
  20. Use variables to find the Service ID. %ThisService_ServiceId%.
  21. So there's no chance that I'd be able to just do a mockup in HTML, CSS and possibly JS and show it to him, and then hand him the code if he likes it? Dennis
  22. Yeah, I know, and he should be more focused on adding features and fixing bugs. After all, v2 is still a beta. That's why I offered to help with the design. Soon I'll hopefully have a lot of spare time
  23. Yeah, but the point is not that it's low res images, the point is that it's images You could do it all with CSS. You could use variables to define the color for everything
  24. We only use our Master server for TeamSpeak services and for testing new game servers. We have servers where Steam games and Minecraft are mixed, and then we have servers just for ARK since it's soooo ressource heavy. The best solution is indeed to have servers just for Minecraft, servers for Source games, servers for this and servers for that, but it's not wise thinking economically. Instead of having 1 full server, you'd maybe have multiple half full servers.
  25. It's not the overall layout of v2, it's the overall layout of TCAdmin. The software is really great, and I love how we're able to customize each game server to fit almost every need, but the design is just really not pleasing to the eye. The least ugly thing about TCAdmin's design is the icons, but they are also not that great. One of the reasons I don't like the handlebars: The corners are low-res images. http://i.imgur.com/nreLeMJ.png The grids are grey and really boring Tabs are also grey and boring, and again - low res images: http://i.imgur.com/ydYrzXJ.png Theming TCAdmin is a really tedious job - A LOT of stuff contains of images (almost everything that has a color that can be changed actually), and you basically have to do background-image: none before being able to get rid of it. I offered to do a redesign of TCAdmin for free here which I'm still willing to do, but only if there's the slightest chance that it's actually getting used. I'm not saying I need access to any of the code, I'm just saying that I'd offer to create a template in HTML, CSS and Javascript, showing what can be done to make the design look better and easier to navigate.
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