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crunkinshoe

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Everything posted by crunkinshoe

  1. I am getting this error when trying to create a new service when using the script: Could not find a part of the path 'C:\TCAFiles\Users\Admin\3493\Worlds'.
  2. mkdir C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim icacls "C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim" /setowner "TCAGame_Svc%ThisService_ServiceId%" /T /L /C mklink /D %ThisService_RootDirectory%Worlds C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim icacls "C:\Users\TCAGame_Svc%ThisService_ServiceId%\AppData\LocalLow\IronGate\Valheim" /setowner "TCAGame_Svc%ThisService_ServiceId%" /T /L /C icacls "%ThisService_RootDirectory%Worlds" /setowner "TCAGame_Svc%ThisService_ServiceId%" /L rmdir /s /q C:\Users\TCAGame_Svc%ThisService_ServiceId% I just tested and the above script seems to do the trick.
  3. One little issue. If you make the Worlds folder before starting the server, the game assigns a new folder upon startup i.e. TCAGame_Svcxxxx.WIN-ComputerName. I am assuming the mkdir is required in order to initiate the link. Could we then delete that directory at the end of the script and let the server populate the folder upon startup?
  4. $[Service.UserDirectory] would point to TCAFiles\Users and not the C:\Users\TCAGame_Svcxxxx folder that is needed. I tried setting the folder as C:\Users\TCAGame_Svc$[Service.ServiceID] however TCAdmin won't save saying its not a valid path.
  5. Ahh yep that could be it. Thanks Jungle!
  6. I'm having an issue with the server stopping after it has been running for about 10 minutes. The console shows it is starting correctly and I can see the server is online but then after about 10 minutes the server stops. Anyone have an idea why this might happen?
  7. I've been trying to find out more information but I think it may still be exclusive.
  8. Does anyone have a Deadside config they would be able to share? Much appreciated!
  9. MVC Scheduled Tasks popup seems to be bugged. Tasks that have errored or are pending will not show information when clicking the icon in the top right.
  10. That is odd. Yes Half-Life 2 new (UTF8) however players show as 0/0 and it is not able to fetch the server name either.
  11. We have some servers that are older and not updated and the Half-Life 2 new protocol still works but for any that are on the most recent patch the server shows 0/0 players with that protocol. Conan just recently gave out the new protocol (only for players and online status) to sites like BattleMetrics but I can't get a hold of the developers to find out the new protocol.
  12. Now that Conan no longer uses Steam query does anyone have a custom script to query Conan they would be able to share? Much appreciated!
  13. I see states with file names other than player.states.191.db Is there a way to have it delete any file with player.states.xxx instead of just 191? Thanks!
  14. Does anyone have workshop install/uninstall scripts for CS:GO maps they could share? Either adding map/collections to commandline or to config files? Thanks!
  15. Yes I've tried the ServerIP property with no luck. Also tried PublicIP and the server does not want to start then.
  16. Hi Dennis! Is it possible to specify the IP for each server or only the port?
  17. After switching to MVC NeXt templates and version 2.0.149 the Bandwidth monitor does not update properly. It will run one update and stop even with the auto-refresh function enabled. This feature worked fine on the aspx templates. I also noticed that CPU % is only to the whole number now instead of to the 100th decimal place like it was on the aspx theme. Is this a bug or does someone know how to fix? Much appreciated!
  18. The most recent patch has caused the server players to not get fetched with the HL2 new protocol. Anyone know what protocol they are using now? Thanks!
  19. Yea I saw that latest patch notes but the issue is still occurring for us. Seems to just be poor coding on their part I guess.
  20. Yes I've set the commandline to custom and added crossplay however the server does not always allow connection in EGS. Sometimes it will connect and sometimes timeout. Has anyone else experienced this? I've done a lot of troubleshooting to no avail. It could be the EGS coding I suppose.
  21. Have you guys figured out the trick to being able to connect via the Epic Games browser? Crossplay is enabled and I can see the server and connect to it via a direct connect with IP:Port from another session however it always times out when trying to join from the server browser. Any help would be greatly appreciated. Thanks!
  22. What changes did you make to the script for faster install? It is taking a very long time when extracting large mods. Much appreciated!
  23. Did you remove the Server Management section from the left hand tabs? I can only find it under System-> Settings now.
  24. I am wanting to copy my Mods list from one game to another but cannot find the game config files location on the TCAdmin Master. Anyone know where to look? Thanks!
  25. I found out the issue is just that the servers were too far away physically as closer servers work just fine. This is a hardcoded timeout issue and nothing we can change on our end currently.
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