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JasonF

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Posts posted by JasonF

  1. I had uploaded a long time ago when the game was first released. After I patched and installed the server files, I just saw what files were altered and uploaded. It came out to something like 1.3 GB in a rar file.

     

    edited - I had put up a server on my master server for myself and some friends to play last night and we filled it up. It has stayed full since then, roughly about 20 hrs so far so pretty stable thus far. A full 12 man TDM server is using up 40% of a 3 Ghz Xeon (net burst architecture) core and 150 MB of RAM. Also it is possible to run this game higher than the 12 man limit.

  2. The only way this could work in the current form, is to not give a client access to their config file and have them modify changes via the rcon which unfortunately will reset when the server is reset. You could technically run multiple games on the same server by having them call different ini files via the command line and just change the ports.

     

    On a side note, does anyone know of a UT3 based game that does have a functional multiplayer? R6LV is horrible and now add MOH Airborne to the collection.

  3. Until you can figure away around the config files being stored in the c:\My Documents\EA\ folder I don't see the server files as much use. You can put a config file argument in the command line and I tried to specify a location for the config file but it fails. Another annoying feature is you have to have an EA account user and pass specified in the config like R6LV.

  4. When I first started, the config file issue was my biggest hangup with TCAdmin. 2 months later I find creating config files is not hard to do it

     

    Also ECF is right, it is best to do your own. I find stuff I don't like in the stock configs or the configs that people post.

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