JasonF
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Posts posted by JasonF
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Conference call today and still no server files. Maybe next week they said. They have a 1 GB standalone server package they are going to release when they work out most of the bugs. As of right now it will only bind to 1 IP address and each server has its own login. They hope to resolve those issues before releasing the files.
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The Kaos studio crew had a conference call and went over the server information on Friday 2/22. They already stated that the server was not complete and they are working on getting it ready for GSPs.
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It has not even been released yet
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System Settings >> Supported Games >> Import
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Some games require vid cards but UT3 is not one of them. You just need some DX9 files in your C:\Windows\system32 folder to run.
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Does this game server require a vid card?
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First, I have no interest in reselling this game and just wanted to play around with getting this server working with TCAdmin for the people who requested it. I have a TCAdmin config for this game but I can not get this POS to work with a Windows Server 2003. I can run it just fine from my home computer but with the same settings on a dedicated server it just starts up and crashes instantly. I tried running it under Windows XP compatibility and no dice. Can not even run it on the desktop on a Windows Server 2003 dedicated server. DEP is disabled also.
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ahh really, had ppl asking me about it, hadn't even looked into it yet... but now that i doo i notice other files changed too.. well modified anyways, but could just be getting written too...
notice any PB updated files?
.exe is only 3 megs, why would the zip for the 1.5 d/l be 11megs?
Part of their original package is the patch installer. When you just rar/zip the updated files it will be less because you don't have that installer included.
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I checked one of my client's servers and the server query was broken for the orangebox GMod update. It can tell the server is running but will not list players. Maybe Luis can take a look and see if it can be adjusted.
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You can export your TCADmin GMod config file and email the email address in my sig.
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Email me your TCAdmin config and I will take a look at it.
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Change your working directory to / instead of /orangebox and your relative userfiles to / instead of /orangebox. See if that fixes it. I generated my Gmod config and compared it to yours and your game compatibility is the same as mine. My server.cfg is in
/orangebox/garrysmod/cfg/server.cfg
and consists of
{
"hostname" "%hostname%"
"rcon_password" "%rconpassword%"
"sv_password" "%privatepassword%"
"sv_lan" "0"
"maxplayers" "%slots%"
"sbox_allownpcs" "1"
"sbox_maxprops" "100"
"sbox_maxragdolls" "2"
"sbox_maxnpcs" "0"
"sbox_maxballoons" "10"
"sbox_maxeffects" "50"
"sbox_maxdynamite" "5"
"sbox_maxlamps" "5"
"sbox_maxthrusters" "20"
"sbox_maxwheels" "20"
"sbox_godmode" "0"
"sbox_plpldamage" "1"
"sbox_playergod" "0"
"sbox_noclip" "1"
"sbox_maxhoverballs" "20"
"sbox_maxvehicles" "3"
"sbox_maxbuttons" "20"
"sbox_maxsents" "20"
"sbox_maxemitters" "5"
"sbox_maxspawners" "3"
"sbox_maxturrets" "2"
}
Personally I don't see why GSPs want to host this game. Customers can create as many bots as they like and eat up your server's CPU in a heartbeat.
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They are not displayed when you hit Server Status in TCADmin? What compatibility to you have it set to in your TCAdmin config?
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Also, here is a better /orangebox/garrysmod/cfg/server.cfg
"ServerSettings"{
"hostname" "%hostname%"
"sv_password" "%privatepassword%"
"rcon_password" "%rconpassword%"
"sv_lan" "0"
"maxplayers" "%slots%"
"sbox_allownpcs" "1"
"sbox_maxprops" "100"
"sbox_maxragdolls" "2"
"sbox_maxnpcs" "0"
"sbox_maxballoons" "10"
"sbox_maxeffects" "50"
"sbox_maxdynamite" "5"
"sbox_maxlamps" "5"
"sbox_maxthrusters" "20"
"sbox_maxwheels" "20"
"sbox_godmode" "0"
"sbox_plpldamage" "1"
"sbox_playergod" "0"
"sbox_noclip" "1"
"sbox_maxhoverballs" "20"
"sbox_maxvehicles" "3"
"sbox_maxbuttons" "20"
"sbox_maxsents" "20"
"sbox_maxemitters" "5"
"sbox_maxspawners" "3"
"sbox_maxturrets" "2"
}
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You never updated your server.cfg location
/garrysmod/cfg/server.cfg
should be
orangebox/garrysmod/cfg/server.cfg
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The server manual answers all the questions you have.
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My pleasure.
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you should have
C:\GameInstalls\CS
C:\GameInstalls\CS\TCA.Mods
C:\GameInstalls\CS\TCA.Mods\mod.zip
When the mod is unzipped, it should have the same folder structure as C:\GameInstalls\CS
So the first folder should in the zip file should be cstrike
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Search the forums. There are a couple.
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Always my pleasure.
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I did not realize I had a very basic server.cfg for the game. Here is a more detailed server configuration file.
///////Quake 3 Arena server.cfg
// Server Name
seta sv_hostname "%hostname%"
// admin password
seta rconPassword "%rconpassword%"
// message of the day
seta g_motd "Welcome to our server!"
// punkbuster enable or disable
seta sv_punkbuster "1"
// enable or disable a pure server
seta sv_pure "1"
// Log file handling
seta logfile "1"
seta g_logsync "0"
seta g_log "games.log"
// private and public slots
seta sv_maxclients "%slots%"
seta sv_privateClients "0"
// enables a private server
seta g_needpass 0
seta g_password "%privatepassword%"
// min and max ping
seta sv_minping "0"
seta sv_maxping "0"
// query servers
seta sv_master1 "master.quake3arena.com"
seta sv_master2 ""
// idle kick handling
seta g_inactivity "0"
seta sv_timeout "200"
// bot settings
seta bot_enable "1"
seta bot_nochat "0"
seta bot_report "0"
seta bot_minplayers "0"
seta bot_rocketjump "1"
seta g_spSkill "2"
// gravity
seta g_gravity "800"
// enable or disable friendly fire
seta g_friendlyFire "0"
// enable or disable voting
seta g_allowVote "1"
// allow or disallow cheat codes
seta sv_cheats "0"
// force auto team join
seta g_teamAutoJoin "0"
// enable or disable autobalancing
seta g_teamForceBalance "0"
// dynamic knock back value. Default is 1000
seta g_knockback "1000"
// allow autodownload
seta sv_allowDownload "1"
// enable or disable warmup
seta g_doWarmup "0"
// amount of time in seconds a player is auto-respawned
seta g_forceRespawn "20"
// warmup time
seta g_warmup "20"
// round limits
seta fraglimit "20"
seta timelimit "0"
seta capturelimit "8"
// weapon respawn time
seta g_weaponRespawn "5"
seta g_weaponTeamRespawn "30"
// damage multiplier for players who get a quad damage powerup
seta g_quadfactor "3"
// amount of time a frozen player is removed from the server
seta sv_zombietime "2"
// player speed
seta g_speed "320"
// max player reconnections
seta sv_reconnectlimit "3"
// misc
seta g_filterban "1"
seta sv_floodProtect "1"
seta g_synchronousClients "0"
//// deathmatch settings
// 8 - no falling damage
// 16 - fixed FOV
// 32 - no footsteeps
seta dmflags "0"
// server rates
seta sv_fps "20"
seta com_hunkMegs "56"
seta sv_maxrate "0"
///////// map rotation
///// gametypes (0 - Free For All, 1 - Tournament, 2 - Team Deathmatch, 3 - Capture the Flag)
set d1 "set g_gametype 0 ; map q3dm19 ; set nextmap vstr d2"
set d2 "set g_gametype 1 ; map q3tourney1 ; set nextmap vstr d3"
set d3 "set g_gametype 3 ; map q3dm8 ; set nextmap vstr d4"
set d4 "set g_gametype 4 ; map q3ctf2 ; set nextmap vstr d1"
vstr d1
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Request Fuel Of War
in Game Config Files
Posted
I don't think they have released command line parameters for this game so I am uncertain. If you do decide to upload it, it is 11 GB so it will take awhile to upload.