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JasonF

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Posts posted by JasonF

  1. Conference call today and still no server files. Maybe next week they said. They have a 1 GB standalone server package they are going to release when they work out most of the bugs. As of right now it will only bind to 1 IP address and each server has its own login. They hope to resolve those issues before releasing the files.

  2. First, I have no interest in reselling this game and just wanted to play around with getting this server working with TCAdmin for the people who requested it. I have a TCAdmin config for this game but I can not get this POS to work with a Windows Server 2003. I can run it just fine from my home computer but with the same settings on a dedicated server it just starts up and crashes instantly. I tried running it under Windows XP compatibility and no dice. Can not even run it on the desktop on a Windows Server 2003 dedicated server. DEP is disabled also.

  3. ahh really, had ppl asking me about it, hadn't even looked into it yet... but now that i doo i notice other files changed too.. well modified anyways, but could just be getting written too...

     

    notice any PB updated files?

     

    .exe is only 3 megs, why would the zip for the 1.5 d/l be 11megs?

     

    Part of their original package is the patch installer. When you just rar/zip the updated files it will be less because you don't have that installer included.

  4. Change your working directory to / instead of /orangebox and your relative userfiles to / instead of /orangebox. See if that fixes it. I generated my Gmod config and compared it to yours and your game compatibility is the same as mine. My server.cfg is in

     

    /orangebox/garrysmod/cfg/server.cfg

     

    and consists of

     

    {

    "hostname" "%hostname%"

    "rcon_password" "%rconpassword%"

    "sv_password" "%privatepassword%"

    "sv_lan" "0"

    "maxplayers" "%slots%"

    "sbox_allownpcs" "1"

    "sbox_maxprops" "100"

    "sbox_maxragdolls" "2"

    "sbox_maxnpcs" "0"

    "sbox_maxballoons" "10"

    "sbox_maxeffects" "50"

    "sbox_maxdynamite" "5"

    "sbox_maxlamps" "5"

    "sbox_maxthrusters" "20"

    "sbox_maxwheels" "20"

    "sbox_godmode" "0"

    "sbox_plpldamage" "1"

    "sbox_playergod" "0"

    "sbox_noclip" "1"

    "sbox_maxhoverballs" "20"

    "sbox_maxvehicles" "3"

    "sbox_maxbuttons" "20"

    "sbox_maxsents" "20"

    "sbox_maxemitters" "5"

    "sbox_maxspawners" "3"

    "sbox_maxturrets" "2"

    }

     

    Personally I don't see why GSPs want to host this game. Customers can create as many bots as they like and eat up your server's CPU in a heartbeat.

  5. Also, here is a better /orangebox/garrysmod/cfg/server.cfg

     

    "ServerSettings"

    {

    "hostname" "%hostname%"

    "sv_password" "%privatepassword%"

    "rcon_password" "%rconpassword%"

    "sv_lan" "0"

    "maxplayers" "%slots%"

    "sbox_allownpcs" "1"

    "sbox_maxprops" "100"

    "sbox_maxragdolls" "2"

    "sbox_maxnpcs" "0"

    "sbox_maxballoons" "10"

    "sbox_maxeffects" "50"

    "sbox_maxdynamite" "5"

    "sbox_maxlamps" "5"

    "sbox_maxthrusters" "20"

    "sbox_maxwheels" "20"

    "sbox_godmode" "0"

    "sbox_plpldamage" "1"

    "sbox_playergod" "0"

    "sbox_noclip" "1"

    "sbox_maxhoverballs" "20"

    "sbox_maxvehicles" "3"

    "sbox_maxbuttons" "20"

    "sbox_maxsents" "20"

    "sbox_maxemitters" "5"

    "sbox_maxspawners" "3"

    "sbox_maxturrets" "2"

    }

  6. you should have

     

    C:\GameInstalls\CS

    C:\GameInstalls\CS\TCA.Mods

    C:\GameInstalls\CS\TCA.Mods\mod.zip

     

    When the mod is unzipped, it should have the same folder structure as C:\GameInstalls\CS

     

    So the first folder should in the zip file should be cstrike

  7. I did not realize I had a very basic server.cfg for the game. Here is a more detailed server configuration file.

     

     

    ///////Quake 3 Arena server.cfg

     

    // Server Name

    seta sv_hostname "%hostname%"

     

    // admin password

    seta rconPassword "%rconpassword%"

     

    // message of the day

    seta g_motd "Welcome to our server!"

     

    // punkbuster enable or disable

    seta sv_punkbuster "1"

     

    // enable or disable a pure server

    seta sv_pure "1"

     

    // Log file handling

    seta logfile "1"

    seta g_logsync "0"

    seta g_log "games.log"

     

    // private and public slots

    seta sv_maxclients "%slots%"

    seta sv_privateClients "0"

     

    // enables a private server

    seta g_needpass 0

    seta g_password "%privatepassword%"

     

    // min and max ping

    seta sv_minping "0"

    seta sv_maxping "0"

     

    // query servers

    seta sv_master1 "master.quake3arena.com"

    seta sv_master2 ""

     

    // idle kick handling

    seta g_inactivity "0"

    seta sv_timeout "200"

     

    // bot settings

    seta bot_enable "1"

    seta bot_nochat "0"

    seta bot_report "0"

    seta bot_minplayers "0"

    seta bot_rocketjump "1"

    seta g_spSkill "2"

     

    // gravity

    seta g_gravity "800"

     

    // enable or disable friendly fire

    seta g_friendlyFire "0"

     

    // enable or disable voting

    seta g_allowVote "1"

     

    // allow or disallow cheat codes

    seta sv_cheats "0"

     

    // force auto team join

    seta g_teamAutoJoin "0"

     

    // enable or disable autobalancing

    seta g_teamForceBalance "0"

     

    // dynamic knock back value. Default is 1000

    seta g_knockback "1000"

     

    // allow autodownload

    seta sv_allowDownload "1"

     

    // enable or disable warmup

    seta g_doWarmup "0"

     

    // amount of time in seconds a player is auto-respawned

    seta g_forceRespawn "20"

     

    // warmup time

    seta g_warmup "20"

     

    // round limits

    seta fraglimit "20"

    seta timelimit "0"

    seta capturelimit "8"

     

    // weapon respawn time

    seta g_weaponRespawn "5"

    seta g_weaponTeamRespawn "30"

     

    // damage multiplier for players who get a quad damage powerup

    seta g_quadfactor "3"

     

    // amount of time a frozen player is removed from the server

    seta sv_zombietime "2"

     

    // player speed

    seta g_speed "320"

     

    // max player reconnections

    seta sv_reconnectlimit "3"

     

    // misc

    seta g_filterban "1"

    seta sv_floodProtect "1"

    seta g_synchronousClients "0"

     

    //// deathmatch settings

    // 8 - no falling damage

    // 16 - fixed FOV

    // 32 - no footsteeps

    seta dmflags "0"

     

    // server rates

    seta sv_fps "20"

    seta com_hunkMegs "56"

    seta sv_maxrate "0"

     

    ///////// map rotation

    ///// gametypes (0 - Free For All, 1 - Tournament, 2 - Team Deathmatch, 3 - Capture the Flag)

    set d1 "set g_gametype 0 ; map q3dm19 ; set nextmap vstr d2"

    set d2 "set g_gametype 1 ; map q3tourney1 ; set nextmap vstr d3"

    set d3 "set g_gametype 3 ; map q3dm8 ; set nextmap vstr d4"

    set d4 "set g_gametype 4 ; map q3ctf2 ; set nextmap vstr d1"

    vstr d1

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