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JasonF

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Posts posted by JasonF

  1. Fortress Forever is already posted in the forums. Do a search and you will find it.

     

    As for all HL2 mods, all you have to do is install the HL2 engine by installing Half-Life 2 deathmatch and then install the mod server files within the HL2 Deathmatch root folder. Then call the mod via the command line.

     

    -game [game mod folder here]

     

    Examples:

    -game FortressForever

    -game fistful_of_frags

  2. But for the relay proxy, you still need SourceTV running on the game server.

     

    For larger number of spectators, this will quickly exceed the available CPU/bandwidth capacity on this machine. Therefore it is necessary to distribute the needed bandwidth and CPU demands over a system of multiple hosts, that can be expanded with increasing numbers of spectators. This is done by setting up other SourceTV servers that are connected to the SourceTV master server and relaying its game broadcast. These servers are called SourceTV relay proxies where each proxy can serve up to 255 spectators again. SourceTV proxies can also connect to other SourceTV proxies and build an unlimited network of relay stations.

     

    Srctv2.gif

  3. I am sure everyone's server.cfg for TF2 is different. Here is a basic one that works fine.

     

    // server name

    hostname "%hostname%"

     

    // rcon passsword

    rcon_password "%rconpassword%"

     

    // Server password

    sv_password "%privatepassword%"

     

    // server cvars

    sv_pure 1

    sv_pure_kick_clients 0 //If set to 1, the server will kick clients with mismatching files.

    mp_friendlyfire 0

    mp_footsteps 1

    mp_flashlight 0

    mp_forcecamera 0

    sv_pausable 0

    sv_cheats 0

    sv_consistency 1

    sv_maxspeed 320

    mp_chattime 10

    sv_timeout 65

    //Enable timers to wait between rounds.

    mp_enableroundwaittime 0

    //Time after round win until round restarts

    //mp_bonusroundtime

    //If non-zero, the current round will restart in the specified number of seconds

    mp_restartround 0

     

    //download cvars

    sv_allowupload 1

    sv_allowdownload 1

    net_maxfilesize 15 // Max download file size. Default is 15

    sv_downloadurl "" //redirect download location

     

    // round specific cvars

    mp_fraglimit 0

    mp_maxrounds 2

    mp_winlimit 2 // Max number of rounds one team can win before server changes maps

    mp_stalemate_timelimit 300 //Timelimit (in seconds) of the stalemate round

     

    // bandwidth rates/settings

    sv_minrate 0

    sv_maxrate 20000

    decalfrequency 10

    sv_maxupdaterate 66

    sv_minupdaterate 10

     

    // player specific cvars

    mp_idlemaxtime 10//Maximum time a player is allowed to be idle (in minutes)

    //Teams are unbalanced when one team has this many more players than the (0 disables)

    mp_teams_unbalance_limit 2

    mp_autoteambalance 1

    mp_autoteambalance_delay 60 //Time after the teams become unbalanced to attempt to switch players

    mp_autoteambalance_warning_delay 30 //Time after the teams become unbalanced to print a balance warning

    mp_allowspectators 1

     

    // in game voice

    sv_alltalk 0

     

    // server logging

    sv_logbans 1

    sv_logecho 1

    sv_logfile 1

    sv_log_onefile 0

     

    // operation

    sv_lan 0

    sv_region 255

     

    // execute ban files

    exec banned_user.cfg

    exec banned_ip.cfg

  4. I do not believe in complete automation so no I do not have it setup. I don't find it all that time consuming to have to go in and type in the username/password and choose a game. Not sure why some people are absolutely dead set on this part to be honest with you. Also while I am setting it up I check for fraud.

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