JasonF
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Posts posted by JasonF
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It has to be your TCadmin config. Open a ticket with TCAdmin and give me your TCAdmin login and I will take a look.
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ECF, I thought the query issue was resolved for UT3? That I remember it worked fine for me.
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If you looked 3 post down you would have saw my UT3 Post.
Config: http://clientforums.tcadmin.com/showpost.php?p=21884&postcount=107
It works perfect.
Thank you sir.
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What is the issue?
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All orangebox games should be set to Half-Life 2
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Why not just use the TCAdmin config posted here? -> http://clientforums.tcadmin.com/showpost.php?p=24700&postcount=1
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In those cases you have to join the game to find out.
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Try this one. Works for me.
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qstat
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Fortress Forever is already posted in the forums. Do a search and you will find it.
As for all HL2 mods, all you have to do is install the HL2 engine by installing Half-Life 2 deathmatch and then install the mod server files within the HL2 Deathmatch root folder. Then call the mod via the command line.
-game [game mod folder here]
Examples:
-game FortressForever
-game fistful_of_frags
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Cobra, restart your master monitor and you should see Sven Coop in the list. I am going to work on Synergy now.
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Give me a link Cobra and I will add it to the my Game List.
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If you did not install them, you can download them here
http://clientforums.tcadmin.com/attachment.php?attachmentid=167&d=0
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v1.02 patch
* Fixed SADS running on Microsoft Windows Server 2003 can not connect more than 1 client.Looks like it should work now.
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But for the relay proxy, you still need SourceTV running on the game server.
For larger number of spectators, this will quickly exceed the available CPU/bandwidth capacity on this machine. Therefore it is necessary to distribute the needed bandwidth and CPU demands over a system of multiple hosts, that can be expanded with increasing numbers of spectators. This is done by setting up other SourceTV servers that are connected to the SourceTV master server and relaying its game broadcast. These servers are called SourceTV relay proxies where each proxy can serve up to 255 spectators again. SourceTV proxies can also connect to other SourceTV proxies and build an unlimited network of relay stations.0 -
That I understand it, SourceTV is not a standalone server install like HLTV.
SourceTV is fully integrated into the Source Engine and not a separate tool like HLTV anymore.0 -
I am sure everyone's server.cfg for TF2 is different. Here is a basic one that works fine.
// server name
hostname "%hostname%"
// rcon passsword
rcon_password "%rconpassword%"
// Server password
sv_password "%privatepassword%"
// server cvars
sv_pure 1
sv_pure_kick_clients 0 //If set to 1, the server will kick clients with mismatching files.
mp_friendlyfire 0
mp_footsteps 1
mp_flashlight 0
mp_forcecamera 0
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_maxspeed 320
mp_chattime 10
sv_timeout 65
//Enable timers to wait between rounds.
mp_enableroundwaittime 0
//Time after round win until round restarts
//mp_bonusroundtime
//If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
//download cvars
sv_allowupload 1
sv_allowdownload 1
net_maxfilesize 15 // Max download file size. Default is 15
sv_downloadurl "" //redirect download location
// round specific cvars
mp_fraglimit 0
mp_maxrounds 2
mp_winlimit 2 // Max number of rounds one team can win before server changes maps
mp_stalemate_timelimit 300 //Timelimit (in seconds) of the stalemate round
// bandwidth rates/settings
sv_minrate 0
sv_maxrate 20000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 10
// player specific cvars
mp_idlemaxtime 10//Maximum time a player is allowed to be idle (in minutes)
//Teams are unbalanced when one team has this many more players than the (0 disables)
mp_teams_unbalance_limit 2
mp_autoteambalance 1
mp_autoteambalance_delay 60 //Time after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30 //Time after the teams become unbalanced to print a balance warning
mp_allowspectators 1
// in game voice
sv_alltalk 0
// server logging
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// operation
sv_lan 0
sv_region 255
// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
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I do not believe in complete automation so no I do not have it setup. I don't find it all that time consuming to have to go in and type in the username/password and choose a game. Not sure why some people are absolutely dead set on this part to be honest with you. Also while I am setting it up I check for fraud.
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I would force another update for TF2 and Garry's Mod to make sure the update did not fail and only partially update the server files.
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Call of duty 2 files
in Game Config Files
Posted
It is illegal to share copyrighted software, start uploading.