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JasonF

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Posts posted by JasonF

  1. It is in the beta mode and only released to people that have signed an agreement with Kaos not to distribute it. If you want to be allowed to have access to this, you will need to contact someone at Kaos Studios and ask to have access to the hosting section of the forums.

  2. Server Wiki - http://community.kaosstudios.com/wiki/index.php/Hosting

     

    Server Download - http://www.kaosstudios.com/ffow-server/

     

    FFOW requires 3 programs be installed on the server before the game server will run.

    1) Microsoft DirectX 9.0c & up http://www.microsoft.com/directx

    2) Microsoft .Net Framework 2.0 http://www.microsoft.com/net/

    3) AGEIA PhysX Drivers http://www.ageia.com/drivers/drivers.html

     

    TCAdmin attached below. I tested this config and I was able to join the server. Please not this config was made with the v1.02 hotfix. If you do not have access to the hotfix I am uncertain if this will work for you.

    Frontlines Fuel of War - Unranked.txt

  3. I meant do you have a server config put into the TCAdmin config for that game?

     

    Go to System Settings >> Supported Games >> Quake Wars >> Scroll down to the bottom and click on the "Default Config Files" icon. Is there a config file listed on that page?

  4. Another thing I find annoying is I have to disable the TCAdmin query for those games because if a client turns on the server manager via TCAdmin, they have to hurry and login to the BBO server manager and start the game server or TCAdmin will stop the server for not responding.

  5. I did not find any server config or command line options that allow the admin to specify the IP so I have it bound to the main server IP. The map rotation is at the bottom of the server.ini and needs to be configured.

     

    I created a server and it queries via TCAdmin and Qtracker but did not get a chance to join the server since I am at work.

     

    Here is a resource for the command line (I could not get the command line for max players to work so I added it to the server.ini and it works fine):

     

    http://www.lucasforums.com/showthread.php?t=146144

     

    Creating a command line for a SWRC Dedicated Server

     

    The basic command-line for a Republic Commando dedicated server looks like

    the following:

     

    SWRepublicCommando.exe <map>?game=<gametype>[?MapListType=<MapListType>?<maplist>][?option1[?option2...]] -server

     

    In other words, the type of game and various other settings are specified

    in a long command sequence, where options are separated out by question

    mark symbols ('?').

     

    Let's examine each of the possible options.

     

    Required Info

    --

     

    -server

    The -server flag must appear at the end of the command-line.

     

    <map>

    The first map in the map rotation (or, perhaps, the only map) is specified

    at the beginning of the command-line, immediately following the executable

    name.

     

    Deathmatch and team deathmatch maps are found in the Maps subdirectory and

    begin with the three characters 'dm_'. Capture the Flag and Assault maps

    begin with the four characters 'ctf_'. The type of map should match the

    game type specified on the command-line.

     

    game=<gametype>

    Game types are as follows:

     

    mpgame.dmgame

    Death Match game. Maps should begin with 'dm_'.

     

    mpgame.tdgame

    Team Death Match game. Maps should begin with 'dm_'.

     

    mpgame.ctfgame

    Capture the Flag game. Maps should begin with 'ctf_'.

     

    mpgame.asgame

    Assault game. Maps should begin with 'ctf_'.

     

    So, to start a dedicated server with a single map in Death Match mode,

    the command line would be:

     

    SWRepublicCommando.exe dm_canyon.ctm?game=mpgame.dmgame -server

     

    Additional Options: Map Lists & Maps

    --

    Specifying a map list type and maps (to allow map cycling) involves

    adding some additional information to the command-line. This information

    must include a map list type and a series of maps.

     

    MapListType=MapListDeathMatch

    Death match map list specified. Game type should be mpgame.dmgame.

    All maps should begin with 'dm_'.

     

    MapListType=MapListTeamDeathMatch

    Team death match map list specified. Game type should be

    mpgame.tdgame. All maps should begin with 'dm_'.

     

    MapListType=MapListCaptureTheFlag

    Capture the Flag map list specified. Game type should be

    mpgame.ctfgame. All maps should begin with 'ctf_'.

     

    MapListType=MapListAssault

    Assault map list specified. Game type should be mpgame.asgame.

    All maps should begin with 'ctf_'.

     

    Specifying an additional map into the rotation is done with the format:

     

    ?maps+=<mapname>

     

    So, for example, to specify a map rotation with two maps, in death match

    mode, the command-line would look like so:

     

    SWRepublicCommando.exe dm_canyon.ctm?game=mpgame.dmgame?MapListType=MPGam e.MapListDeathMatch?maps+=dm_canyon?maps+=dm_deten tion -server

     

    Additional Options: Time & Score Limits

    --

    Specifying a time limit, in minutes, is done by adding the option

     

    ?TimeLimit=<time>

     

    Where <time> is a non-negative integer (0 means unlimited). If 0 is set,

    the game will run until a set number of scores is reached by any player

    (or team, in team games).

     

    Specifying a score limit is done by adding the option

     

    ?GoalScore=<score>

     

    Where <score> is a non-negative integer (0 means unlimited). If 0 is set,

    the game will run until time runs out. In team games, a match will not end

    at the time limit unless one team has achieved a higher score than the

    other.

     

    Additional Options: Assault Games

    --

     

    Setting the number of assault rounds per map:

     

    ?RoundsPerMap=<rounds>

     

    where <rounds> is a positive integer.

     

    Setting the time per round

     

    ?RoundTime=<time>

     

    where <time> is the positive number of minutes in the round.

     

    Additional Options: Miscellaneous

    --

    Setting the maximum number of players:

     

    ?MaxPlayers=<1-16>

     

    specifies a maximum number of players. Dedicated servers support games of

    up to 16 players. Numbers larger than 16 are not supported, but can be

    specified.

     

    Setting the respawn delay:

     

    ?RespawnDelay=<time>

     

    <time> is the number of seconds before a killed player will respawn.

     

    Setting the game speed:

     

    ?GameSpeed=<fraction>

     

    <fraction> indicates the speed of the game. The menu supports speeds of

    .75, 1.0, or 1.25, though other positive values are possible.

     

    Setting whether dropped weapons stay:

     

    ?WeaponStay=<true or false>

     

    Setting WeaponStay as true means that weapons will stay in the world when

    dropped. False indicates that they will vanish after a short period of

    time.

     

    Setting Team Autobalancing:

     

    ?BalanceTeams=<true or false>

     

    Setting BalanceTeams to true will cause teams to autobalance between map

    rotations. False will turn this feature off.

     

    Setting Friendly Fire scaling:

     

    ?FF=<ff scale>

     

    Friendly fire can be scaled to a non-negative floating point value. If <ff

    scale> is set to 0.0, no friendly fire will be dealt. If set to 1.0, full

    damage will be dealt to team mates by other team mates.

    Star Wars Republic Commando.txt

  6. You have to create a user account after the game server is created. You then need to log into the server manager and start the game server.

     

    This config does not start the game server, only the server manager. Not sure if you know that.

  7. I see it runs on the UT engine. I already own Battlefront II, JKJO and JKJA HIS-Mother but I would not mind having the original Battlefront to add to my game list. Also I am probably going to pick up a copy of Grand Theft Auto and play around with that one.

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