JasonF
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Posts posted by JasonF
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None of the Gamespy guery protocols worked
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Here is a config for TCAdmin beta users
I added the PingRedirectIP=%primaryip% to the command line and added a custom command line parameter that allows a client to specify their starting map.
Thanks to Bobby from http://www.leetservers.com for helping me out by joining the server to make sure it was working properly while I am stuck at work.
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Server Wiki - http://community.kaosstudios.com/wiki/index.php/Hosting
Server Download - http://www.kaosstudios.com/ffow-server/
FFOW requires 3 programs be installed on the server before the game server will run.
1) Microsoft DirectX 9.0c & up http://www.microsoft.com/directx
2) Microsoft .Net Framework 2.0 http://www.microsoft.com/net/
3) AGEIA PhysX Drivers http://www.ageia.com/drivers/drivers.html
TCAdmin attached below. I tested this config and I was able to join the server. Please not this config was made with the v1.02 hotfix. If you do not have access to the hotfix I am uncertain if this will work for you.
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I meant do you have a server config put into the TCAdmin config for that game?
Go to System Settings >> Supported Games >> Quake Wars >> Scroll down to the bottom and click on the "Default Config Files" icon. Is there a config file listed on that page?
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1) Doom3
2) Do you have a server config put into the default config file section?
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As soon as they fix the multihome issue I will post my config. I have most of it done already, just need to see where the server config is going to be located.
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I setup Game-Monitor.com to show them who is in their server.
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Another thing I find annoying is I have to disable the TCAdmin query for those games because if a client turns on the server manager via TCAdmin, they have to hurry and login to the BBO server manager and start the game server or TCAdmin will stop the server for not responding.
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The do not support BF1942 or BFVietnam because it requires a 3rd party program to make it work with TCAdmin. Since the don't support 3rd party programs it is not in their supported game list.
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It was fine Adam, I am just very anal about minor details and just made some changes.
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I modified Adam's config a little
1) Removed the -autoupdate command line parameter since it only works on Linux/Unix
2) Added private server command line parameter
3) Cleaned up the custom command line part
4) Added maplist.txt to the server config editor
5) Cleaned up the server.cfg a little
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I did not find any server config or command line options that allow the admin to specify the IP so I have it bound to the main server IP. The map rotation is at the bottom of the server.ini and needs to be configured.
I created a server and it queries via TCAdmin and Qtracker but did not get a chance to join the server since I am at work.
Here is a resource for the command line (I could not get the command line for max players to work so I added it to the server.ini and it works fine):
http://www.lucasforums.com/showthread.php?t=146144
Creating a command line for a SWRC Dedicated ServerThe basic command-line for a Republic Commando dedicated server looks like
the following:
SWRepublicCommando.exe <map>?game=<gametype>[?MapListType=<MapListType>?<maplist>][?option1[?option2...]] -server
In other words, the type of game and various other settings are specified
in a long command sequence, where options are separated out by question
mark symbols ('?').
Let's examine each of the possible options.
Required Info
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-server
The -server flag must appear at the end of the command-line.
<map>
The first map in the map rotation (or, perhaps, the only map) is specified
at the beginning of the command-line, immediately following the executable
name.
Deathmatch and team deathmatch maps are found in the Maps subdirectory and
begin with the three characters 'dm_'. Capture the Flag and Assault maps
begin with the four characters 'ctf_'. The type of map should match the
game type specified on the command-line.
game=<gametype>
Game types are as follows:
mpgame.dmgame
Death Match game. Maps should begin with 'dm_'.
mpgame.tdgame
Team Death Match game. Maps should begin with 'dm_'.
mpgame.ctfgame
Capture the Flag game. Maps should begin with 'ctf_'.
mpgame.asgame
Assault game. Maps should begin with 'ctf_'.
So, to start a dedicated server with a single map in Death Match mode,
the command line would be:
SWRepublicCommando.exe dm_canyon.ctm?game=mpgame.dmgame -server
Additional Options: Map Lists & Maps
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Specifying a map list type and maps (to allow map cycling) involves
adding some additional information to the command-line. This information
must include a map list type and a series of maps.
MapListType=MapListDeathMatch
Death match map list specified. Game type should be mpgame.dmgame.
All maps should begin with 'dm_'.
MapListType=MapListTeamDeathMatch
Team death match map list specified. Game type should be
mpgame.tdgame. All maps should begin with 'dm_'.
MapListType=MapListCaptureTheFlag
Capture the Flag map list specified. Game type should be
mpgame.ctfgame. All maps should begin with 'ctf_'.
MapListType=MapListAssault
Assault map list specified. Game type should be mpgame.asgame.
All maps should begin with 'ctf_'.
Specifying an additional map into the rotation is done with the format:
?maps+=<mapname>
So, for example, to specify a map rotation with two maps, in death match
mode, the command-line would look like so:
SWRepublicCommando.exe dm_canyon.ctm?game=mpgame.dmgame?MapListType=MPGam e.MapListDeathMatch?maps+=dm_canyon?maps+=dm_deten tion -server
Additional Options: Time & Score Limits
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Specifying a time limit, in minutes, is done by adding the option
?TimeLimit=<time>
Where <time> is a non-negative integer (0 means unlimited). If 0 is set,
the game will run until a set number of scores is reached by any player
(or team, in team games).
Specifying a score limit is done by adding the option
?GoalScore=<score>
Where <score> is a non-negative integer (0 means unlimited). If 0 is set,
the game will run until time runs out. In team games, a match will not end
at the time limit unless one team has achieved a higher score than the
other.
Additional Options: Assault Games
--
Setting the number of assault rounds per map:
?RoundsPerMap=<rounds>
where <rounds> is a positive integer.
Setting the time per round
?RoundTime=<time>
where <time> is the positive number of minutes in the round.
Additional Options: Miscellaneous
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Setting the maximum number of players:
?MaxPlayers=<1-16>
specifies a maximum number of players. Dedicated servers support games of
up to 16 players. Numbers larger than 16 are not supported, but can be
specified.
Setting the respawn delay:
?RespawnDelay=<time>
<time> is the number of seconds before a killed player will respawn.
Setting the game speed:
?GameSpeed=<fraction>
<fraction> indicates the speed of the game. The menu supports speeds of
.75, 1.0, or 1.25, though other positive values are possible.
Setting whether dropped weapons stay:
?WeaponStay=<true or false>
Setting WeaponStay as true means that weapons will stay in the world when
dropped. False indicates that they will vanish after a short period of
time.
Setting Team Autobalancing:
?BalanceTeams=<true or false>
Setting BalanceTeams to true will cause teams to autobalance between map
rotations. False will turn this feature off.
Setting Friendly Fire scaling:
?FF=<ff scale>
Friendly fire can be scaled to a non-negative floating point value. If <ff
scale> is set to 0.0, no friendly fire will be dealt. If set to 1.0, full
damage will be dealt to team mates by other team mates.
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I have the TCAdmin config made, just uploading the game server files to test it out.
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My pleasure.
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You have to create a user account after the game server is created. You then need to log into the server manager and start the game server.
This config does not start the game server, only the server manager. Not sure if you know that.
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Did you put Black Bag Ops in the game's root directory?
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why don't you guys just put this in the mod installer for Quake 3 instead of making a seperate game for it?
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I see it runs on the UT engine. I already own Battlefront II, JKJO and JKJA HIS-Mother but I would not mind having the original Battlefront to add to my game list. Also I am probably going to pick up a copy of Grand Theft Auto and play around with that one.
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I will buy this game and give it a try and let you know. Going to take some time for the game to arrive after I purchase it via Ebay.
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Id make a new tcadmin config but I have no idea how to.0
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1) Did you try to start the server with Interact With The Desktop enabled and see what errors occur?
2) Did you try to run the game as Administrator and see if that resolved the issue?
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This is the first game that I can think of that has 2 DVD installs. Does anyone else know of another?
Seems like games are getting bigger and bigger.
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system settings >> supported games >> import
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Frontlines Fuel of War
in Game Config Files
Posted
It is in the beta mode and only released to people that have signed an agreement with Kaos not to distribute it. If you want to be allowed to have access to this, you will need to contact someone at Kaos Studios and ask to have access to the hosting section of the forums.