Mrkrabz Posted April 30, 2016 Share Posted April 30, 2016 Bit of a bump, however the console reads the output from the log.log.txt file which is inside server/myserver/log.log.txt If someone changes their server identity (which many do) the file no longer exists at server/myserver/log.log.txt instead it will be server/identity/log.log.txt How can we pair them up so the console works if they can name it anything? Link to comment Share on other sites More sharing options...
killing0 Posted June 21, 2016 Share Posted June 21, 2016 someone can help me to add button to upload or install oxide on windows? Link to comment Share on other sites More sharing options...
ECF Posted June 21, 2016 Share Posted June 21, 2016 Sometimes I'd really wish that people at least tried searching the forums or Google... Rust doesn't have Linux binaries. What's a google? Link to comment Share on other sites More sharing options...
webix Posted July 27, 2016 Share Posted July 27, 2016 Sometimes I'd really wish that people at least tried searching the forums or Google... Rust doesn't have Linux binaries. I must be dumb... But these are Linux binaries provided directly by steamcmd. Isn't it? https://developer.valvesoftware.com/wiki/Rust_Dedicated_Server Also, i see the Rust Dedicated Server on linux list here: https://developer.valvesoftware.com/wiki/Dedicated_Servers_List Link to comment Share on other sites More sharing options...
wirs Posted July 27, 2016 Share Posted July 27, 2016 I must be dumb... But these are Linux binaries provided directly by steamcmd. Isn't it? https://developer.valvesoftware.com/wiki/Rust_Dedicated_Server Also, i see the Rust Dedicated Server on linux list here: https://developer.valvesoftware.com/wiki/Dedicated_Servers_List By the time dennis wrote that post there were no linux binaries Link to comment Share on other sites More sharing options...
webix Posted July 27, 2016 Share Posted July 27, 2016 By the time dennis wrote that post there were no linux binaries Is it too hard to modify the config file to work with the linux binaries? Link to comment Share on other sites More sharing options...
Dennis Posted August 1, 2016 Share Posted August 1, 2016 It isn't hard. Link to comment Share on other sites More sharing options...
webix Posted August 1, 2016 Share Posted August 1, 2016 ok.... can you point to the right direction? Link to comment Share on other sites More sharing options...
wirs Posted August 1, 2016 Share Posted August 1, 2016 Executable must be changed that's it Link to comment Share on other sites More sharing options...
webix Posted August 2, 2016 Share Posted August 2, 2016 Executable must be changed that's it Where is the "like" button??? Thanks! Link to comment Share on other sites More sharing options...
bakisen Posted March 14, 2017 Share Posted March 14, 2017 guys rust server add slots when a rust-server is full. Tcadmin is restart the game server when slot changes. How can i add extra slot ? so tcadmin wont restart Link to comment Share on other sites More sharing options...
Bob_Danmark Posted March 14, 2017 Share Posted March 14, 2017 You can disable this https://gyazo.com/92bec85b0d297e451cc451c10f1057b0 Link to comment Share on other sites More sharing options...
Dennis Posted March 14, 2017 Share Posted March 14, 2017 guys rust server add slots when a rust-server is full. It does what? I've never seen this. Setting maxplayers wouldn't create new available slots, would it? Link to comment Share on other sites More sharing options...
webix Posted March 14, 2017 Share Posted March 14, 2017 I actually don't mind about the number of slots on rust servers. Like minecraft, i rather limit the memory/cpu consumption. Link to comment Share on other sites More sharing options...
bakisen Posted June 13, 2017 Share Posted June 13, 2017 It does what? I've never seen this. Setting maxplayers wouldn't create new available slots, would it? yes it would. rust overwrite maxplaters + 10 i guess i add additional +10 slots for rust server on query monitoring but tcadmin and rust see maxplayers differently. tcadmin add 10 slots then rust add 10 slots then game server restarting. Link to comment Share on other sites More sharing options...
ahughes Posted June 13, 2017 Share Posted June 13, 2017 Works fine for me. Link to comment Share on other sites More sharing options...
bakisen Posted June 22, 2017 Share Posted June 22, 2017 Works fine for me. my client server : 230/200 so tcadmin stops the server. it is really big problem for us. i dont know how to fix it. Link to comment Share on other sites More sharing options...
Vicente Posted June 24, 2017 Share Posted June 24, 2017 my client server : 230/200 so tcadmin stops the server. it is really big problem for us. i dont know how to fix it. I spend the same with RUST and ARK Link to comment Share on other sites More sharing options...
gijs007 Posted February 25, 2018 Share Posted February 25, 2018 (edited) Has anyone else noticed the crazy amount of resource usage from this game when running as a dedicated server? Rust uses 10% CPU (while the server is empty) on a dual Intel Xeon Silver 4110 server and causes 120.000 context switches per second. The extreme increase in context switches even triggered a warning from the monitoring software It's also using 3GB of RAM on an empty server. It's like developers don't even care about performance optimization.. Is there a way to decrease the resource usage of this game? Edited February 25, 2018 by gijs007 Link to comment Share on other sites More sharing options...
platchford02 Posted February 25, 2018 Share Posted February 25, 2018 what mods you got runing Link to comment Share on other sites More sharing options...
gijs007 Posted February 25, 2018 Share Posted February 25, 2018 None, just the default game. Link to comment Share on other sites More sharing options...
platchford02 Posted February 26, 2018 Share Posted February 26, 2018 you can see if runing a small map seed work. But there is not a lot of things to decrease the resource like my rust server uses 2% to 4% cpu and 2.6gb of ram Link to comment Share on other sites More sharing options...
gijs007 Posted February 26, 2018 Share Posted February 26, 2018 (edited) I've tried a smaller map, but it's not making a difference. According to the task manager the process "only" uses 10% CPU, but when you look at the graph it's maxing out an entire socket (about 10-30 seconds after starting the process). When I looked closer I even noticed that during startup it spikes on all 32 cores for a few seconds: Perhaps we can simply assign only one or two random/lowly utilized cores to the game? Is there a setting or custom_action for this which we can set in the game template? Edited February 26, 2018 by gijs007 Link to comment Share on other sites More sharing options...
Raizio Posted February 27, 2018 Share Posted February 27, 2018 if I recall this part was known. When Rust starts up it maxxes out the entire server. After that it calms down. Link to comment Share on other sites More sharing options...
numpty Posted February 27, 2018 Share Posted February 27, 2018 Mine is the same as razio. Rust. Maxes out my server then once fully booted it calms. Down lot's. Can I ask a question gijs007. Where do tmyou get your server from. I've been looking for one like that with. Lots of cores n ram. A link would be great Link to comment Share on other sites More sharing options...
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