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Spitfire

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Bit of a bump, however the console reads the output from the log.log.txt file which is inside server/myserver/log.log.txt

 

If someone changes their server identity (which many do) the file no longer exists at server/myserver/log.log.txt instead it will be server/identity/log.log.txt

 

How can we pair them up so the console works if they can name it anything?

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  • 1 month later...
Sometimes I'd really wish that people at least tried searching the forums or Google... Rust doesn't have Linux binaries.

 

I must be dumb... But these are Linux binaries provided directly by steamcmd. Isn't it?

https://developer.valvesoftware.com/wiki/Rust_Dedicated_Server

 

Also, i see the Rust Dedicated Server on linux list here:

https://developer.valvesoftware.com/wiki/Dedicated_Servers_List

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It does what? I've never seen this. Setting maxplayers wouldn't create new available slots, would it?

 

yes it would.

 

rust overwrite maxplaters + 10 i guess

 

i add additional +10 slots for rust server on query monitoring but tcadmin and rust see maxplayers differently.

 

tcadmin add 10 slots then rust add 10 slots then game server restarting.

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Has anyone else noticed the crazy amount of resource usage from this game when running as a dedicated server?

 

Rust uses 10% CPU (while the server is empty) on a dual Intel Xeon Silver 4110 server and causes 120.000 context switches per second. The extreme increase in context switches even triggered a warning from the monitoring software :oh noes

It's also using 3GB of RAM on an empty server.

It's like developers don't even care about performance optimization..

 

Is there a way to decrease the resource usage of this game?

Edited by gijs007
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I've tried a smaller map, but it's not making a difference.

 

According to the task manager the process "only" uses 10% CPU, but when you look at the graph it's maxing out an entire socket (about 10-30 seconds after starting the process).

CPU_usage.png

 

When I looked closer I even noticed that during startup it spikes on all 32 cores for a few seconds:

CPU_spike.png

 

Perhaps we can simply assign only one or two random/lowly utilized cores to the game? Is there a setting or custom_action for this which we can set in the game template?

Edited by gijs007
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Mine is the same as razio. Rust. Maxes out my server then once fully booted it calms. Down lot's. Can I ask a question gijs007. Where do tmyou get your server from. I've been looking for one like that with. Lots of cores n ram. A link would be great

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